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Old 07-15-13, 05:26 PM   #22
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Reports of my problem being solved were way premature! Same old. After the submerged save mentioned above, found a large freighter and put it down. Ran away, then saved. Reloaded and - yep - CTDed. I'm going to try the following mod load:

GWX - 16km Atmosphere
GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - No Medals on Crew
GWX Turm Lights fix
TMT v2
OLC's Modified Searchlight Beams for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
SH-5 Water for SH-3 16 Km V84
sobers waves mod V12 27032013
Sober's Darker Smoke
Torpedo damage Final ver2.0
TorpedoTubesFfireFinal vGW
Scirè-Tikigod- repeated order
Spirit of machines - BW
Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard)
NeuUZO&PeriV.2
Carotio_SH3_ClothesHatsFacesSkilledCrew
FM_NewInterior v2.1D
BritishAsdicMkIFinal
SHIII Internal Life Mod v1.2
1.4b Assisted Plotting Mod
No continuous 'Ship spotted' V1.2 for GWX3
Supplement to V16B1 - GWX
Stiebler4B_Addon_for_V16B1 - GWX
O2-Gauges v2
widescreen_GWX3.0 BW Mod 1.1

I'm trying to limit mods to 1) GWX addon mods, 2) mods that don't alter any previously loaded mods, and 3) mods that make mostly cosmetic changes. Got a few that violate these rules, but we'll see.... May go with straight GWX just to reassure myself that it is OK.

STAY TUNED FOR THE NEXT THRILLING EP....
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