![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#22 |
Sea Lord
![]() |
![]()
Reports of my problem being solved were way premature! Same old. After the submerged save mentioned above, found a large freighter and put it down. Ran away, then saved. Reloaded and - yep - CTDed. I'm going to try the following mod load:
GWX - 16km Atmosphere GWX - Alternative Flotillas GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX Turm Lights fix TMT v2 OLC's Modified Searchlight Beams for GWX3 Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII SH-5 Water for SH-3 16 Km V84 sobers waves mod V12 27032013 Sober's Darker Smoke Torpedo damage Final ver2.0 TorpedoTubesFfireFinal vGW Scirè-Tikigod- repeated order Spirit of machines - BW Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard) NeuUZO&PeriV.2 Carotio_SH3_ClothesHatsFacesSkilledCrew FM_NewInterior v2.1D BritishAsdicMkIFinal SHIII Internal Life Mod v1.2 1.4b Assisted Plotting Mod No continuous 'Ship spotted' V1.2 for GWX3 Supplement to V16B1 - GWX Stiebler4B_Addon_for_V16B1 - GWX O2-Gauges v2 widescreen_GWX3.0 BW Mod 1.1 I'm trying to limit mods to 1) GWX addon mods, 2) mods that don't alter any previously loaded mods, and 3) mods that make mostly cosmetic changes. Got a few that violate these rules, but we'll see.... May go with straight GWX just to reassure myself that it is OK. STAY TUNED FOR THE NEXT THRILLING EP.... ![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|