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Old 07-09-13, 11:40 AM   #1
ygirouard
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Quote:
Originally Posted by TheDarkWraith View Post
I really don't think they had charts back then that told them what the depth was at their location If they did then I will add this. If they didn't then it's a cheat and I won't add it.
Fair enough. I'm not sure either, but it wouldn't be a cheat though... If you know your depth and you know the depth under keel, then you could calculate it. The feature I'm asking for is just a shortcut so the Navigator calculates it for you in a blink.
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Old 07-09-13, 11:42 AM   #2
TheDarkWraith
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Quote:
Originally Posted by ygirouard View Post
Fair enough. I'm not sure either, but it wouldn't be a cheat though... If you know your depth and you know the depth under keel, then you could calculate it. The feature I'm asking is just a shortcut so the Navigator calculates it for you in a blink.
I understand what you're asking. But using the depth under keel feature of the game can possibly give away your position and thus discretion has to be used when deciding to use it. Giving you a way to avoid detection while still getting depth under keel would be a cheat.
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Old 07-09-13, 11:44 AM   #3
TheDarkWraith
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Now if I could find a way to tell the game to execute the depth under keel command, take it's result, and add your current depth to it and then display the result in the messagebox I will (via a new game command)
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Old 07-09-13, 11:46 AM   #4
ygirouard
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Quote:
Originally Posted by TheDarkWraith View Post
I understand what you're asking. But using the depth under keel feature of the game can possibly give away your position and thus discretion has to be used when deciding to use it. Giving you a way to avoid detection while still getting depth under keel would be a cheat.
I see what you mean. But how's this: Why not just send a ping to get depth under keel, and then have the navigator say something more to calculate the max depth. Or, just modify the depth under keel command to print 2 lines:

* Ping *
Depth under keel is XXX meters.
Max possible depth is XXX meters.

That would work and wouldn't change any of the current detection mechanic (or bypass it). You'd still have to be careful using it like you said.

EDIT: LOL, looks like our thought process was the same here... you were just quicker suggesting it.
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Old 07-09-13, 11:48 AM   #5
TheDarkWraith
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Quote:
Originally Posted by ygirouard View Post
I see what you mean. But how's this: Why not just send a ping to get depth under keel, and then hav ethe navigator say something more to calculate the max depth. Or, just modify the depth under keel command to print 2 lines:

* Ping *
Depth under keel is XXX meters.
Max possible depth is XXX meters.

That would work and wouldn't change any of the current detection mechanic (or bypass it). You'd still have to be careful using it like you said.

EDIT: LOL, looks like our thought process was the same here... you were just quicker suggesting it.
That's a great idea of modifying the depth under keel command's return value and easy to make a patch for
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Old 07-09-13, 11:54 AM   #6
Sartoris
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Love this new idea, it would be very useful.
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Old 07-09-13, 04:50 PM   #7
gap
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Quote:
Originally Posted by TheDarkWraith View Post
I really don't think they had charts back then that told them what the depth was at their location If they did then I will add this. If they didn't then it's a cheat and I won't add it.
I think Kriegsmarine had pretty detailed bathymetric charts at least of the most strategical ocean zones. See the download section of kartengruppe.it for some examples.

With this premise in mind, how about another command (designed over Real Navigation) returning the max depth at the last known position? It would come in handy when we need for rough depth data, without giving up our position. At the same moment it wouldn't be a cheat and it wouldn't replace echolot measured depths for the following reasons:

- need to wait for an update of our position fix;
- approximation coming from position's randomization.

Rethinking about it, we wouldn't even need for a new command in order to implement this idea. It would suffice if depth at the given point was reported on the message box or on map, together with each dead reckoning / celestial fix
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Old 07-09-13, 07:08 PM   #8
TheDarkWraith
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When this patch is enabled and you ask for depth under keel you will see the max dive depth for the current location and the depth under keel

I made this a new entry in the menu.txt file:
4724=Max dive depth is %.0f %s, captain!

New version of patcher coming soon...
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Old 07-09-13, 07:10 PM   #9
TheDarkWraith
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Quote:
Originally Posted by gap View Post
With this premise in mind, how about another command (designed over Real Navigation) returning the max depth at the last known position? It would come in handy when we need for rough depth data, without giving up our position. At the same moment it wouldn't be a cheat and it wouldn't replace echolot measured depths for the following reasons:

- need to wait for an update of our position fix;
- approximation coming from position's randomization.

Rethinking about it, we wouldn't even need for a new command in order to implement this idea. It would suffice if depth at the given point was reported on the message box or on map, together with each dead reckoning / celestial fix
Some good ideas. I'll think it over...
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