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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
The Silent Service
Join Date: Oct 2011
Location: Greece
Posts: 20
Downloads: 224
Uploads: 0
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I hope that the mod will come out soon.
Keep up the good work!!!!!!!!!! ![]()
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#857 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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For me is the most expected Silent Hunter 6 this mod. I'm waiting for him with great expectations.
My german WWI officer hat waiting for his virtual U-boat... ![]() Iambecomelife, have you been working on merchant sailing ships please? One of the most common targets ![]() ![]()
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U-552 Tiger IDF |
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#858 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Yes i agree re the ACs they were noble and lovely ships most of them, but sadly they were obselete and dangerously so by the start of WWI as the loss of the three to the German U Boat and then the losses later on. ..on both sides. I think it was hard for the Fleets to give up on some of the older ships and there were old style BBs on both sides at Jutland that should not have been there either.
the decisive fleet action actually was not possible i think by the time the war came because of the limits of Command and Control, radio was still in its infancy and iffy, flag and signal light and semaphore which were heavily relied up on were heavily impeded by funnel smoke which grew immensly in any area of intense fleet action, and the air services on both sides were not able to communicate with the flag ships well enough to really help. In some ways the investment in Captial ships became unaffordable in a number of ways, esp if you look at the HMS Agincourt and some of the most outlandish ships that had as many turrents on one ship as a small fleet yet having a single hull made them so vulnerable. It will be interesting indeed to see what we can do with your mod once it is done and working. Here are some pics of fleet action for reference...from my collection... ![]() ![]() ![]() ![]() ![]() ![]()
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Erlaubnis an Bord zu kommen.
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#859 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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...I wish the team great success and it will be worth the wait, it looks great
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#860 |
Watch
![]() Join Date: Feb 2013
Location: France
Posts: 15
Downloads: 52
Uploads: 0
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Hi, i am really looking forward to playing this mod, everything you have done so far is awesome!
If your message posted page 55 (04-04-2013) still counts, then concerning maritime aircraft, this link could help : http://www.wwiaviation.com/toc.html concerning british ports, there are maps including scapa flow and portsmouth here : http://www.naval-history.net/WW1Navy...hipbuild03.htm Last edited by Jawohlherrkaleun; 07-11-13 at 01:56 PM. |
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#861 |
Best Admiral in the USN
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Any news from the Western Front?
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#862 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
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I am new to the Subsim community, but have been studying the 1890-1918 Anglo-German naval building race for 25 years. My immediate repository of knowledge is no greater than most, but I would eagerly research specific needs if a few hours a week would be helpful.
Regardless, my most enthusiastic encouragement for the project. I hope progress is steady and setbacks are few. -garrison |
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#863 |
Silent Hunter
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All is quiet! Just kidding....
She needs a lot more details, such as lights, bow planes, aft planes, more rigging, torpedo tubes, the net cutter, and anchor. Still, I guess it's a start. As I said, I'm trying to focus a bit more on the submarines themselves, because they are the heart of the mod. Aside from skinning, I also made quite a few changes to the hull of this sub from the original, which I posted screenshots of (unskinned) in December. You will be able to add detailed camouflage with different textures Port and Starboard, along with symmetrically correct conning tower logos and a hull number. Full disclosure - this model includes some textures from "Shells of Fury", but most of the skin is by me. I hope to start skinning more submarines this weekend. I'm also developing a list of merchant ships to model, researching naval aviation, SH4's damage system, and sea creatures. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by iambecomelife; 07-20-13 at 11:43 AM. |
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#864 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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This boat he is looking very good indeed.!
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Erlaubnis an Bord zu kommen.
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#865 |
Silent Hunter
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FYI people; I've been getting requests for a link to the mod. For the record, it is INCOMPLETE, and will not be finished for many months. You can NOT download it now, because there is nothing for you to download. As soon as it is finished, I will post a link in the forum. That will not be for a long time. If you want it finished sooner, rather than later, offer to help.
To c13Garrison, thanks for your offer; I will msg you later. That's all! |
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#866 |
Best Admiral in the USN
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Wow she looks beautiful.
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#867 |
Best Admiral in the USN
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I assume that since asdic/sonar wasn't developed until after the war that surviving the whole war will be a lot easier?
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#868 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Back then, signalling was with flag hoists or semaphore, lights at night, and primitive wireless, often disrupted. So the hunt for and evasion and attacks by submarines were done by brute strength, fortitude and seamanship. There was NO radar, LORAN, and all navigatoin was by star and time fix, and the skills of the crews. Command among units was very slow, and based on very ponderous group and formation tactics. Sort of like two heavy weight boxers with blindfolds boxing in the dark.
Subs were a new weapon, and for much of the early war, the British, who had the largest fleet, tried to ignore them. They learned the hard way it was not possible. So the missions for this mod will be interesting and may be based on FINDING the targets as well as sinking them. There were shipping lanes but after the convoy system was imposed later on in the war, it was not easy for a small frail U boat to do much more than attack and run. Will be fun to see what our Mod Master comes up with.
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Erlaubnis an Bord zu kommen.
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#869 |
Best Admiral in the USN
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Like I stated before I want a mission that requires you to sink the Lusitania.(Or at least have her off the Old Head of Kinsale on May 7, 1915.)
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#870 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
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I would like to see someone add to the Mod once 'Iamb' is satisfied with his finished product. It would be awesome to enable the player to take over command of any of Germany's "at large" cruisers at war's start, and lead them on commerce raiding missions such as Emden did.
However, given this will be very complicated, I will be quite happy with a 1914 U-Boat for a long, long time. ![]() I wonder if non-scripted surface encounters could even be accurately reproduced with the SH4 engine... |
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