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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I know what you mean. It would help if one could at least elevate the gun, go to the TBT station for a better range estimate when you need to, and return to the gun without having the position of the gun moved changed. |
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#2 | |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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Quote:
While on the general subject of guns, I'll just repeat in this thread the general moan I have had elsewhere about the inaccuracy of the AI in gun operation REGARDLESS of any upgrades to gun specification or crew specialisation. If spending big buckets of Renown on new and better guns and specialist crew, should we not see an improvement in hit statistics? I don't mind firing away myself, but I HAVE to because my stats are embarrassingly better than the best crew on the best gun available on a Balao. End of whinge. Regards Gryff |
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