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Old 06-27-13, 03:56 PM   #1
aanker
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Quote:
Originally Posted by privateer View Post
Editing the terrain requires ref's Terrain tool for SH4.
Looking at any place that has docks and buildings gives you the details for adding same anywhere you wish.
Thanks. That makes a lot of sense.

Ref jokingly said his tool was for digging holes but when I tried it out it is mostly changing elevation by color however my skills with a program like Photoshop are what is stopping me .... also stopping me from working on the detailed interiors similar to Vickers outstanding work.

The 'simple' (for some) model of Sofu Gan .dat required a lot of help - then when I thought it was finished I needed more help converting the frame to triangles but that is what the game engine needs to display a model.

A more than 'nice touch' would be for the radar to pick up land masses - which it doesn't. The reply is always 'it is a hard coded issue'.

I like the template idea - thanks again.
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Old 06-27-13, 06:14 PM   #2
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I'm not so much worried about the shape of the island(its close or appears so) but mainly the facilities there, they are just unrealistic.Could also use some targets can be destroyed with deckguns(such as fuel tankers in Travellers mod) , mainly just improve the facilities.There is no runway, there is a city and docks lol Wake was pretty remote and Marcus Island is uninhabited lol.Also, Anker, great job on sofu gan, love being able to see when in transit.Use it as a meeting point for some psuedo wolfpacks im working on(AI fleetboats that while cant attack, can be placed at right time date for convoys in RSRD, used to distract escorts, had some success in trials, just working out some kinks)
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Old 06-27-13, 09:56 PM   #3
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A more than 'nice touch' would be for the radar to pick up land masses - which it doesn't. The reply is always 'it is a hard coded issue'.
This would be big, if someone could figure out how to do it.



Maybe we could bury battleships under the sand. That outta give a radar return. I'm joking, of course.
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Old 06-27-13, 11:01 PM   #4
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I've added a few wrecked BB's into the sand.......

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Old 06-27-13, 11:28 PM   #5
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Looks nice!

I assume you put them there just for "atmosphere"?
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Old 06-28-13, 12:01 AM   #6
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Thought they looked better than seashells.
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Old 06-28-13, 01:18 PM   #7
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A while back (2008) Nauticalwolf was posting a running tutorial on how he was rebuilding Pearl Harbor. He never finished but the thread is here:

http://www.subsim.com/radioroom/showthread.php?t=135926

Most of the links are broken and pictures gone but you can get an idea of what he did. I think I kept some of the example files. If you want them PM me.

I second the "Bravo Zulu" for sofu gan
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Old 07-05-13, 04:00 PM   #8
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Quote:
Originally Posted by Nuc View Post
A while back (2008) Nauticalwolf was posting a running tutorial on how he was rebuilding Pearl Harbor. He never finished but the thread is here:

http://www.subsim.com/radioroom/showthread.php?t=135926

Most of the links are broken and pictures gone but you can get an idea of what he did. I think I kept some of the example files. If you want them PM me.

I second the "Bravo Zulu" for sofu gan
Thanks, I was following that Pearl Harbor overhaul and related posts with interest too.

Burying a BB is not that crazy.... I bet that radar picks it up. Try melting one down and shape it to the contour of the land and sprinkle that with rocks & sand.... Sadly, I am reminded that the SJ radar in SH1 was spectacular.

I wonder if using a small Maru and standing it up vertically inside the land mass would work. I'm hoping to have some time in a few weeks if all goes as planned. It would be nice to pick up Sofu Gan on SJ.

Happy Hunting!
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