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#1 |
Navy Seal
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TMO 2.5 RSRD 100 realism(cams and contacts off on this patrol) Balao Class(Pampanito) out of Pearl Harbor.
Assigned to Luzon Straits area in Late August-September 1944.Ran into six convoys from August 25-September 22 1944, sank seven ships for 44,246 tons.Been a while since I have patroled such a hot area, between the planes at night and in daytime and the large, heavily escorted convoys, I was busy.20 out of 24 torpedos found their targets, 4 missed a large tanker when it changed speeds while fish were en route, after was forced to fire from 3,000 yards during night surface attack, thanks to the 6 escorts.For those who have played patrols without contacts and cams, you know it's a bit of a chore but worth it.Arrived at Pearl. home October 10, 1944. Last edited by Bubblehead1980; 06-23-13 at 09:32 PM. |
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#2 | |
Loader
![]() Join Date: Jun 2010
Posts: 84
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now thats a well done and great patrol indeed |
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#3 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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Agree. |
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#4 |
Navy Seal
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Absolutely.I do use a mod that makes aircraft radar contacts show up on the map since we dont have an SD scope and radar operator does not announced "SJ contact" o r"SD" contact but only a "radar contact" but feel it strikes the balance.Plotting etc without map contact is time consuming(as it was) but makes game more interesting.I am used to playing without cams on, but without contacts is still a rare thing, just dont have the time to usually play a patrol with contacts off but did here recently.Radar and 3d TDC incorporated into TMO makes it possible for sure, as well as the smoke mod that makes merchants visible , well their smoke at great distances. Missing the tanker still bugs me though, even though my solution at time of firing was correct and would have no doubt knocked off the tanker had she not changed speeds, not sure why she did as she was not alerted yet.Ah, well.
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#5 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() Yes, I've had a couple skippers come to grief because of the aircraft thing. |
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#6 | |
Navy Seal
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#7 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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#8 |
Navy Seal
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The mod is called "different smoke" or "better" smoke for TMO I believe, vickers created it.Addes dark, longer plumes of black smoke from merchants and auxillaries(as most had) and lighter wisps for smoke for warships.One of those little mods I cant play without now, adds a lot visually and gives player the ability to visually spot a target far away(depending on conditions of course but its first thing you will see usually) really a help if tracking a target without map contacts on and esp without radar.Mod should be in the downloads section.
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#9 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
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Bubblehead, I found it in Downloads. It is named "Different smoke merchants&warships ".
Appreciate your help.
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#10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I saw where this works for RFB and TMO but does it work with TMO+RSRD and does it work running U-Boats?
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#11 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
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I can't say yet; won't get to try it before the weekend. But I do run TMO2.5+RSRD with the UBoat missions.
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