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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Hi Mikemike47,
This work has to be done, and as I'm already involved, I guess I'm embedded with this project too ![]() I looked at your files, it's effectively the first step of the process, but there is still a lot of work to do: - we must establish a listing of all .ogg files with their contents, sorted by character and normal/tension/whisper tones. As I need to reinstall my game, I will choose English voices this time, to be abble to fully understand what is said. We will get a file like that : dialog_xxx=character\tones\yyy.ogg (comment). This first step done we must : - produce an accurate Sounds.cfg file - compare it with Dialogs.tsr and produce an accurate Dialogs.tsr - build a new Dialogs.cfg based on Dialogs.tsr - and, last but not least, correct all the scripts files. Obviously, it's a long term project. We can sequence it by character, it will have the advantage of giving milestones, which is always good for the morale of the working team ![]() Unfortunately, as scripts files are involved, it must be released only when complete. If you're in, let me know, and we can begin the WIP thread. Any help will of course be very welcomed ![]() Last edited by divingbluefrog; 06-12-13 at 01:11 AM. |
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#2 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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I can help out with testing and perhaps some dev
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#3 | |
Navy Seal
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#4 | |||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Is there any particular subfolder where all voice **.ogg files are? Data\sound\voice? All voice ***.ogg files all over the place? Only organization is by navigator, radioman, etc. that can easily be found by a search? What else is needed to produce an accurate Sounds.cfg file? Any ideas for the best way to fix this with teamwork, so each of us can do a part while others are working on something else at the same time? Have one person do the radioman comparisons from sounds.cfg and compare to compare it with Dialogs.tsr and produce an accurate Dialogs.tsr as a starting point. Another team member use the same approach as above but work on hydrophone operator? Post #1 mentions, "In DT_Radio_Mare_Nostrum.aix file", does **.aix files need to be worked on? A small part of my job is audio/video editing using a different program other than Audacity. If we have to convert or edit **.ogg files then, I can learn Audacity finally if needed to help out. I have never used GR2 editor or Goblin since other subsimmers have talked about them so much, BUT I am willing to learn and help out there if these program functions are needed to fix the voice mess. |
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