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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Wow I never knew! Thanks divingbluefrog and sober for pointing this problem out. Perhaps that is why I always hear "????? 14 knots" as soon as I leave a sub base while at zero knots, and other random voice call outs throughout the game. Maybe "????? 14 knots" is not related to the problem here at all.
I created a dialogs and sound cfg file that is JSGME compatible. I fixed the / to \ errors from the stock dialogs.cfg and sounds.cfg files. I have not tested the corrections in the game yet to see what new things I hear. Time for sleep and work first. dialogs and sound cfg file download link I can do more text editing and deciphering references for the stock dialogs.tsr in the future. If I have the time and happy with the fixes for the stock files, then I will ask for permission to fix Equipment_Upgrades_Fix_v1_4_byTheBeast, MCCD_1.04, MCCD_1.04_MFCM_1.2.1_compatible, Reworked Morale and Abilities v.1.1 compatibility issues. Anyone interested in a team effort? Shall we make this a [WIP] instead of [TEC]? |
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#2 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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Hi Mikemike47,
This work has to be done, and as I'm already involved, I guess I'm embedded with this project too ![]() I looked at your files, it's effectively the first step of the process, but there is still a lot of work to do: - we must establish a listing of all .ogg files with their contents, sorted by character and normal/tension/whisper tones. As I need to reinstall my game, I will choose English voices this time, to be abble to fully understand what is said. We will get a file like that : dialog_xxx=character\tones\yyy.ogg (comment). This first step done we must : - produce an accurate Sounds.cfg file - compare it with Dialogs.tsr and produce an accurate Dialogs.tsr - build a new Dialogs.cfg based on Dialogs.tsr - and, last but not least, correct all the scripts files. Obviously, it's a long term project. We can sequence it by character, it will have the advantage of giving milestones, which is always good for the morale of the working team ![]() Unfortunately, as scripts files are involved, it must be released only when complete. If you're in, let me know, and we can begin the WIP thread. Any help will of course be very welcomed ![]() Last edited by divingbluefrog; 06-12-13 at 01:11 AM. |
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#3 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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I can help out with testing and perhaps some dev
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#4 | |
Navy Seal
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#5 | |||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Is there any particular subfolder where all voice **.ogg files are? Data\sound\voice? All voice ***.ogg files all over the place? Only organization is by navigator, radioman, etc. that can easily be found by a search? What else is needed to produce an accurate Sounds.cfg file? Any ideas for the best way to fix this with teamwork, so each of us can do a part while others are working on something else at the same time? Have one person do the radioman comparisons from sounds.cfg and compare to compare it with Dialogs.tsr and produce an accurate Dialogs.tsr as a starting point. Another team member use the same approach as above but work on hydrophone operator? Post #1 mentions, "In DT_Radio_Mare_Nostrum.aix file", does **.aix files need to be worked on? A small part of my job is audio/video editing using a different program other than Audacity. If we have to convert or edit **.ogg files then, I can learn Audacity finally if needed to help out. I have never used GR2 editor or Goblin since other subsimmers have talked about them so much, BUT I am willing to learn and help out there if these program functions are needed to fix the voice mess. |
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#6 | |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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I see in your file : Text_Dialog_100=data\Sound\Speech\ExecutiveOfficer \PD_CR_SO_D019.ogg It shoudl be this no ? Text_Dialog_100=data\Sound\Speech\ExecutiveOfficer \Normal\PD_CR_SO_D019.ogg It's the same for all PD_ sound file. |
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#7 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Fixed Update 06/15/2013: Fixed more of the folders structures. Lots of files, mostly PD_*** and TM_*** were missing the \Normal\ folder in the dialogs.cfg file. Have not tested yet to see if that makes a simple difference. Otherwise more tweaking!! Dialogs.cfg and sounds.cfg fixes download link Last edited by Mikemike47; 06-15-13 at 12:51 PM. |
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#8 | |||
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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@bathrone : you're welcome
![]() @ Fifi and @Trevally : it's always nice to have supporters ![]() @choum (sans jeux de mots) : Thank you for your proposition. The only positive thing in the whole story is that the .ogg files have the same name in all the language packs. So, whatever your language is, you can help to build the Sounds.cfg file which is our first objective. @Mikemike47 : Quote:
We can verify at the end that we have all the entries. Quote:
We don't need anything else. I will describe the process in the WIP. Quote:
The .aix files will be the fourth and final step. For the current project we will not edit any .ogg file, neither do any dev. In the future, we can always dream of editing some .ogg file to fit the voice of a given character to a new text, if it's not sci-fi, it's far above my competences in Audacity or any sound editor... ![]() Fixing the voices is the first step in a greater project I have about the crew. But let's build the underpinning first ![]() I will start the WIP thread right now. Last edited by divingbluefrog; 06-12-13 at 03:58 PM. |
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#9 |
Navy Seal
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In your sounds fix project, will you take in account Stormys DBSM?
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#10 |
Medic
![]() Join Date: Jan 2006
Posts: 164
Downloads: 63
Uploads: 1
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It's not a sound fix project, it's a voices fix project. We will not deal with any .wav file. We will work on stock .ogg files.
Let's build something clean first, then we will see how it is possible to propose some compatibility...or not. |
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