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Old 06-10-13, 05:35 AM   #7
JapLance
Stowaway
 
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Originally Posted by padmack View Post
[...] I sucked into a project and got carried away for hours!
I made the same mistake, and now I just can't leave it. I'm addicted

Quote:
Originally Posted by padmack View Post
It does however raise a number of questions;
what is a realistic polycount, or rather, what is the limit and how do I monitor polys in wings?
Also, by scratch building how are nodes applied to the model prior to placing into the SH world? I presume by importing to silent 3ditor but is the model of an original model replaced by my new one, say, or again are nodes created from scratch?
I think it's easier to use one of the stock models, because creating a new ship from scratch with all its nodes can be very tricky. First you should clone a ship similar to the one you're building, and then import your own models and change and move whatever nodes you consider.

If you check the original ships in the game you will get a general idea of how the nodes work. Usually one main node for the hull and superstructures, masts and funnels in their own nodes, a reflection (low poly) model, etc.

Quote:
Originally Posted by padmack View Post
I am thinking way too far ahead but im eager to get a model built and "seaworthy" for testing so I can hone my skills.

This is a 1888 fishing trawler in the making;
That looks great .

Seeing your own newly created ship navigating the (dangerous) SH4 oceans is very rewarding .
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