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#10 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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manos,
at first, thank you very much for this modification. I didn´t use the predecessors, but now i will give it a try. The pictures are too impressing to ignore this mod. Concerning the sensors, may i ask what was the reason for this 20km mod? Until now, i thought a 16km athmosphere would be realistic, especially if i compare my own visual capability to that of my crew and that of the enemy AI. Further, I saw you changed not only the maxrange and preciserange values, but you also introduced a searchbeam functionality to the crew visual sensor for LSH and NYGM, like it already was in gwx. Many gwx users switched that off because of this repeating "ship spotted" report. Didn´t you get that all the time? Finally, are you aware of that there are some more visual sensors included into the ai_sensors.dat? The original values are in a certain, normally long tested balance (especially in nygm, but also in LSH). If you increase only the standard visual sensor, you´ll get a kind of "uber" sensor for, say merchants, whereas the warships remain at their range. E.g. LSH: Original: AI (standard): 8000m. AII (warships): 11.000m. Your setting: AI: 15.000m. AII: 11.000m. Do you see my point? Please take this as constructive critics. I would be glad to get an answer, especially about the 20km athmosphere. Thank you in advance. Sincerly |
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