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#1 | |
Engineer
![]() Join Date: Apr 2013
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![]() Thanks for the reply, sorry im still quite new to this ![]() Does this mean that T1 Torpedoes have a max depth /range of 3 meters deep? or 3 meters below Keel? ![]() Thanks Edit: I can see the deviation for depth keeping but just a bit unsure ![]() |
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#2 |
Ocean Warrior
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It means that T1's magnetic detonator has range of activation = 3 meters..
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#3 |
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#4 |
Medic
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The settings choose by TDW are even generous with us as historically the max angle for impact was 30° (i.e 90 to 120).
What isn't indicated anywhere is that this value (min_angle) is true in both horizontal AND vertical plan. For example if you fired at a NKSCS_N3SA1 (refered as Small Merchant) with a 90° horizontal angle but a deepth > 2m, the torpedo will bounce over the hull due to the curve of itself. My guess is that the deepth at which you fire your torpedoes is too high. When using impact detonator, it always a compromise between a short depth, to avoid the above mentioned problem, and a deeper one to avoid the risk of premature detonation. Shooting a small merchant with wind >= 10 is nearly impossible, as I use a rule of thumb of a min deepth > windspeed/3 (with the same Env mod as yours). |
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#5 | |
Ocean Warrior
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![]() I only edited the chance lines.. (0-1) = (0-100%)
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#6 |
Medic
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Ok, I give back to Caesar what etc....
![]() Btw, if you want to be historically right, T1's fast setting was not used before mid war due to motor overcharge. Is there a way to add a nod linked to this setting in the .sim file? |
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#7 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 | |
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