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Old 05-29-13, 03:16 AM   #1
tippership
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Ah, thanks

I sadly have not been able to find a copy of that 'latest' version with the fixed values for entities like the Iowa Class BB's - so I've grabbed SCEdit, and am attempting to correct their top speed. So far the Mission editor still isn't having any Battleships above 5 knots.
If only i could figure out how to properly copy the updated settings to the game....

Yea, I just tried editing the Iowa- exporting to a modified object.eod, then put the original stuff in the DB in a sub folder and took the modified one and put it in the default location- and bam, Sub command won't open, due to "no controllable entity definitions were found"
..I'm doing something wrong.
I moved the originals back, and will try something else..Can't be this hard to edit one entity in-game....
I am also getting thrown off by 'import' and 'export' in general, not sure how to use them...

attempt 3:O went to SCedit's objects, set Iowa speed to 35, hit export, made a 3rd subfolder in the main database file, selected Iowa in the list, exported to that folder- now I open thatt database folder with my computer, and took those modded files, copied over all the default stuff in the database main folder - and then tried to run Sub Command, and i get- "no controllable entity definitions were found". From the sounds of it, i'm missing something obvious here. Probably something simple and stupid, knowing my luck with modding and coding games. Any tips?


While i'm wrestling with SCedit attempting to figure out how to not fubar the game, i'm taking note of some of the settings on these entities , and This is quite interesting- never knew the Akula-Improved's matched the Seawolf's depth while the Akula-II surpassed it in diving depth by such a amount(for the default settings)

Last edited by tippership; 05-29-13 at 04:21 AM.
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Old 06-14-13, 01:47 AM   #2
tippership
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Okay, I think I've finally figured it out - seems it's just a matter of saving over the DB, and not importing and exporting?(keep a default DB in another folder in case of emergencies)


...Ugh, too bad that final , non buggy copy of SCXII wasn't posted on here with a working link-

Little surprised no one spoke up- lol, surely i'm not the only one who went through this to fix it?????
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