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Old 05-26-13, 06:13 PM   #1
gap
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Quote:
Originally Posted by volodya61 View Post
You finally decided to engage in this
Yep, at this stage is more a proof of concept than a mod, but after giving it the last touch-ups I will be able to post a first test version of it
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Old 05-26-13, 06:27 PM   #2
Fifi
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This smoke screen mod is one of the best around for immersion
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Old 05-26-13, 09:06 PM   #3
gap
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before...


...after

Do you notice anything? Yes, the destroyer is unharmed, but shee is putting up a smoke screen anyway, and the smoke is coming out from her funnels

What I have done:
  • created a dummy gun, firing dummy shells (took the idea from TDW and sergbuto );
  • added two new armament bones on top of the chimneys of the ship used for this test;
  • assigned the dummy gun to the two new gun linking bones through eqp file;
  • copied the smoke fx used by sober for its smoke screen and pasted it in a new dat file;
  • touched up a bit its particle generators (still far by perfect);
  • assigned the new smoke particles as muzzle flash effect of the dummy gun. That simple

Advantages of this method:
  • we don't need to give up any existing effect for getting smoke screen in game;
  • we can create as many different smoke screen types as we want, and assign them to our ships as we do with sensors and armaments;
  • we can decide which ships will lay smoke screens and which not;
  • we can set where on the ships the smoke will pour out (funnels, stacks on the deck, etc.);
  • ships don't need to be on fire for laying smoke screens: as long as they can fire their dummy guns against any enemy targets, they will start "smoking". When their enemies will disappear, they will stop emanating the smoke with a configurable delay;
  • ship's usage of smoke screen can be configured to some extent, by playing around with gun controller parameters
    (by now, I and Volodya have become quite familiar with them ).
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Old 05-26-13, 08:29 PM   #4
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Quote:
Originally Posted by gap View Post
Yep, at this stage is more a proof of concept than a mod, but after giving it the last touch-ups I will be able to post a first test version of it
I'd be happy to test it once you've put the finishing touches on it.
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Old 05-26-13, 09:27 PM   #5
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Originally Posted by 7thSeal View Post
I'd be happy to test it once you've put the finishing touches on it.
Sure, here's the mod I used for my tests:

http://www.mediafire.com/?y7e7zproe2zrsa2

It comes with a single mission. There is a B-class destroyer at bearing 45deg. She won't start laying smoke until she spots you. She should stop doing it as soon as you get outside the reach of her invisible gun (either dive or move away). For ease of testing, I have removed any other armament from this unit. ATM only B-class destroyers are configured to use the smoke.

Beware: there is a second destroyer, docked, at bearing 315. For some reason she doesn't emiti smoke.

Let me know.
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Old 05-27-13, 12:15 AM   #6
THE_MASK
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Wow gap , my mod was just an interim mod until someone came up with something better .
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Old 05-27-13, 03:56 AM   #7
volodya61
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Quote:
Originally Posted by gap View Post
What I have done:
....
Advantages of this method...
Wow
It's amazing, Gabriele

Quote:
Originally Posted by gap View Post
Beware: there is a second destroyer, docked, at bearing 315. For some reason she doesn't emiti smoke...
I think it was the same reason - http://www.subsim.com/radioroom/show...postcount=2062
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Old 05-27-13, 08:17 AM   #8
gap
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Quote:
Originally Posted by sober View Post
Wow gap , my mod was just an interim mod until someone came up with something better .
Your idea is still valid. I have just revamped it a bit

Quote:
Originally Posted by volodya61 View Post
Wow
It's amazing, Gabriele
Have you tested it? I need for feed-back in order to get this test into a full mod

Quote:
Originally Posted by volodya61 View Post
Yes, I wasn't sure that this wasn't the reason, but I had some suspects
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Old 05-27-13, 08:22 AM   #9
volodya61
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Quote:
Originally Posted by gap View Post
Have you tested it? I need for feed-back in order to get this test into a full mod
Not yet.. though I can do it right now.. you mean full modded game?


Quote:
Originally Posted by gap View Post
Yes, I wasn't sure that this wasn't the reason, but I had some suspects
Only TDW able to answer.. as you can see he didn't yet..
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