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#1 |
Loader
![]() Join Date: Feb 2010
Location: nanjing,China
Posts: 85
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bros,
I downloaded many SCX MODs,some of them are with *.wav files inside,and audio files will be copied to /Scenario when Mods enabled. my question : Can missions identify those wav files when mutiple Audio MODs are enabled at the sametime? In other words,a "mu" file is linked to specific Audio files with names when misson designed, isn't it? thanks a lot! |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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The scenario directory isn't something that needs to be modded. An audio mod would be something that changes the sounds that DW plays automatically. The .wav files in /Scenario play when the mission designer scripts them to.
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#3 | |
Loader
![]() Join Date: Feb 2010
Location: nanjing,China
Posts: 85
Downloads: 84
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Thank you for guidance ! what I mean was mutilple SCX missions being copied to /Scenario at the same time.as long as mission designer scripted usage of wav files,there won't be confilct.(mission A plays audio from mission B). |
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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As long as the .wav is in the scenario directory, it can be called by any mission, so they can be "re-used" without any problem.
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#5 |
Samurai Navy
![]() Join Date: Nov 2009
Location: kapandriti, Greece
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Some .wav files that come with a mod are usually played automatically you don't need to care about them.
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#6 |
Loader
![]() Join Date: Feb 2010
Location: nanjing,China
Posts: 85
Downloads: 84
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THANKS for reply!
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