SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-13, 06:15 AM   #1
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Fifi is correct , the NewUIs 7.4 overwrites the patcher if putting the patcher after NewUIs 7.4 . So you can eith overwrite the patcher files or put the patcher before NewUIs 7.4 .
THE_MASK is offline   Reply With Quote
Old 05-22-13, 06:23 AM   #2
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by sober View Post
Fifi is correct , the NewUIs 7.4 overwrites the patcher if putting the patcher after NewUIs 7.4 . So you can eith overwrite the patcher files or put the patcher before NewUIs 7.4 .
Sober, patcher itself is working without any others files.. isn't it? if you want, for some reason, enable it as a mod then yes.. but why do you need any files if you using it as a tool/app? it is standalone application and isn't requires to be enabled as a mod..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-22-13, 08:05 AM   #3
Delta Wolf
Engineer
 
Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
Default

Hey Guys,

Interesting thread but i'm a bit confused, i have installed TDW_GenericPatcher as a mod i believe. I used the "How to Thread" by Trevally.

The thing is i have put the TDW_GenericPatcher last on my list....

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.a Wave Mechanics - Breeze
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 12. Sounds
sobers best ever fog V22 SH5
Capthelms Audio+SV Touch Ups
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fix SteelViking-HotSoup-WaterDrips
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
FX_Update_0_0_21_ByTheDarkWraith
NewUIs_TDC_7_3_0_ByTheDarkWraith
NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
SubFlags_0_0_8_byTheDarkWraith
OPEN HORIZONS II_full v2.2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
SH5Lifeboat_Wooden ver. 0.2
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04_MFCM_1.2.1_compatible
EUF_UBoat_FX_v0_0_3_ byTheBeast
DBSM_Music_1_0_4
TDW_GenericPatcher_v_1_0_94_0

I have not noticed any issues but i did get this notice when i enabled the patcher

TDWFileUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod.
"TDWUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod.



Should i change the order and put the TDW_GenericPatcher first on my mod list?
Unless i have read the how to thread wrong, Trevally talks about adding the patcher after the UI mod or last on the list

http://www.subsim.com/radioroom/show...=197960&page=5

Thanks all

Last edited by Delta Wolf; 05-22-13 at 08:19 AM.
Delta Wolf is offline   Reply With Quote
Old 05-22-13, 08:32 AM   #4
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by TiberiusXIV View Post
Should i change the order and put the TDW_GenericPatcher first on my mod list?
Unless i have read the how to thread wrong, Trevally talks about adding the patcher after the UI mod or last on the list

http://www.subsim.com/radioroom/show...=197960&page=5

Thanks all
If you use the Patcher as a mod you should enable GenericPatcher_v_1_0_94_0 before NewUIs v7.4.0 or higher..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-22-13, 10:33 AM   #5
Delta Wolf
Engineer
 
Join Date: Apr 2013
Posts: 209
Downloads: 155
Uploads: 0
Default

Quote:
Originally Posted by volodya61 View Post
If you use the Patcher as a mod you should enable GenericPatcher_v_1_0_94_0 before NewUIs v7.4.0 or higher..
Hey Volodya

Thanks
Delta Wolf is offline   Reply With Quote
Old 05-23-13, 07:25 AM   #6
DiD
Watch
 
Join Date: Apr 2005
Location: BF28
Posts: 18
Downloads: 72
Uploads: 0
Default

it is better to use standalone patch before applying the mod?
__________________
sorry for my bad english
The habit kills
bouton inconnu touche à ton.....
DiD is offline   Reply With Quote
Old 05-23-13, 08:50 AM   #7
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by DiD View Post
it is better to use standalone patch before applying the mod?
You can use the Patcher whenever you want.. before or after enabling mods.. doesn't matter..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-23-13, 09:11 AM   #8
DiD
Watch
 
Join Date: Apr 2005
Location: BF28
Posts: 18
Downloads: 72
Uploads: 0
Default

thank you so much
I want to do a clean instalation
__________________
sorry for my bad english
The habit kills
bouton inconnu touche à ton.....
DiD is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.