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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Fifi is correct , the NewUIs 7.4 overwrites the patcher if putting the patcher after NewUIs 7.4 . So you can eith overwrite the patcher files or put the patcher before NewUIs 7.4 .
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#2 |
Ocean Warrior
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Sober, patcher itself is working without any others files.. isn't it? if you want, for some reason, enable it as a mod then yes.. but why do you need any files if you using it as a tool/app? it is standalone application and isn't requires to be enabled as a mod..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
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Hey Guys,
![]() Interesting thread but i'm a bit confused, i have installed TDW_GenericPatcher as a mod i believe. I used the "How to Thread" by Trevally. The thing is i have put the TDW_GenericPatcher last on my list.... Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 8.a Wave Mechanics - Breeze DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds sobers best ever fog V22 SH5 Capthelms Audio+SV Touch Ups SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fix SteelViking-HotSoup-WaterDrips Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_ERM_Reaper7_NightVision_Black_Ski n IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 SubFlags_0_0_8_byTheDarkWraith OPEN HORIZONS II_full v2.2 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 SH5Lifeboat_Wooden ver. 0.2 EQuaTool 01.01 by AvM - Kriegsmarine Regular Style MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible EUF_UBoat_FX_v0_0_3_ byTheBeast DBSM_Music_1_0_4 TDW_GenericPatcher_v_1_0_94_0 I have not noticed any issues but i did get this notice when i enabled the patcher TDWFileUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod. "TDWUtils.dll" has already been altered by the "NewUIs_TDC_7_3_0_ByTheDarkWraith" mod. Should i change the order and put the TDW_GenericPatcher first on my mod list? Unless i have read the how to thread wrong, Trevally talks about adding the patcher after the UI mod or last on the list ![]() http://www.subsim.com/radioroom/show...=197960&page=5 Thanks all ![]() Last edited by Delta Wolf; 05-22-13 at 08:19 AM. |
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#4 | |
Ocean Warrior
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![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Engineer
![]() Join Date: Apr 2013
Posts: 209
Downloads: 155
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#6 |
Watch
![]() Join Date: Apr 2005
Location: BF28
Posts: 18
Downloads: 72
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it is better to use standalone patch before applying the mod?
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sorry for my bad english The habit kills bouton inconnu touche à ton..... |
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#7 |
Ocean Warrior
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You can use the Patcher whenever you want.. before or after enabling mods.. doesn't matter..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 |
Watch
![]() Join Date: Apr 2005
Location: BF28
Posts: 18
Downloads: 72
Uploads: 0
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thank you so much
I want to do a clean instalation ![]()
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sorry for my bad english The habit kills bouton inconnu touche à ton..... |
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