![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
|
![]()
Ever since I have installed this mod, the strangest thing has happened. In my S-boat (only one I've used with this mod so far), I am INSTA-detected in a way I never have been in stock or Trigger Maru + RSRD.
What I mean is, even at night, fully submerged, scopes lowered, every destroyer makes a bee line to me every single time. I can see when they make contact and start blinking their lights and it's many thousand yards out. I could understand it occasionally...maybe their active sonar is pinging and they get a long range echo, but every single time, and every time running right for me as if I were running on the surface. No matter how far down and quiet I go, they make runs on me and fire star shells continuously. Forget surface raids! They are after me long before I can see them. This can't be right. What do you think is going on here? |
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
|
![]()
Also, is this mod incompatible with the Narwhal mod? Everytime I go to the bridge or external views it CTD.
Sadly it seems to be the case. I tried loading the Narwhal class after and the screen just goes all purple with externals. It's a shame. I really liked this mod, but it's kind of a dealbreaker that I can't use my sub ![]() |
![]() |
![]() |
![]() |
#3 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
|
![]() Quote:
Last edited by Traveller; 05-22-13 at 12:36 AM. |
|
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
I don't see a "no midway transfer" optional mod in 2.5? Did meld that in automatically or? Really love being able to stay at pearl , always hated the being homeported at midway thing in RSRD.
|
![]() |
![]() |
![]() |
#5 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() Also, I had removed the optional Harder Enemy AI Escorts patch due to a conflict, but have gone ahead and made a new version compatible with Traveller 2.5 to give you guys some more variety. It's based somewhat on Ducimus' original version, but with some changes to make it compatible.. and not too difficult in some aspects. It's hard and will add a challenge, but shouldn't be impossible. Here are the download links- Harder Enemy AI Escorts for Traveller Mod v2.5 TMO: http://www.mediafire.com/download/9i..._AI_Escorts.7z No Midway Transfer for Traveller Mod v2.5 TMO: http://www.mediafire.com/download/f9...ay_Transfer.7z |
|
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
|
![]()
Hey everyone. I've decided to release at least one more version in the future. Some things still need a bit of improvement, plus I've discovered a few functional features that were strangely left out by developers. Maybe they ran out of time.
![]() So anyway, to keep the file size down, I'm going to release the sharpened sub textures as a separate download. And they will be compatible with any future Traveller Mod version. That should cut down the file download size by about half. But for now, I hope you're all enjoying v2.5. ![]() Last edited by Traveller; 05-22-13 at 11:41 PM. |
![]() |
![]() |
![]() |
#8 | |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
|
![]() Quote:
Kind of a bummer on the Narwhal-class incompatibility as that is really a great addition to the game. I know you're putting in a lot of work to achieve your vision and I really like and appreciate it, but do you think there's any realistic way that might be made compatible in the future? |
|
![]() |
![]() |
![]() |
#9 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
|
![]() Quote:
![]() I don't even have the Narwhale mod on my computer, so I can't really say how much work it would take to make a compatible version. But I will consider picking it up. |
|
![]() |
![]() |
![]() |
#10 |
Helmsman
![]() Join Date: Jul 2010
Posts: 110
Downloads: 29
Uploads: 0
|
![]()
I have never used it, but I was thinking of trying it out. Pretty sure I know the answer already, but will this work with Operation Monsun?
Last edited by CptLoonee; 05-30-13 at 03:58 PM. |
![]() |
![]() |
![]() |
#11 |
Seaman
![]() Join Date: Jan 2009
Location: Lancashire, England.
Posts: 34
Downloads: 130
Uploads: 0
|
Many thanks!
Just wanted to say thanks for all of your hard work Traveller, as it's very very good, and most appreciated.
I have always previously used RFB rather than TMO, and though I've been tempted in the past, I never thought there was enough of a difference between the two to warrant changing over. However, your mod gave me the impetus to try 'something different'. I must say I'm very pleased with the end result. My install and gameplay isn't at all buggy, and I've thoroughly enjoyed playing this mod. I shall now install your final version, and re-commence a new career. Thanks again! ![]()
__________________
If there's one thing that mankind learns from history... it's that mankind never learns from history! ![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|