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Old 05-16-13, 01:52 AM   #10
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jace11 View Post
Found the problem with rear turrets. Several rear turrets that don't fire, don't have their barrels assigned correctly. Either the name is wrong like in the case of the Sunderland gr2 file, or the name is right, but the barrel bone is not linked to the turret and is instead stuck on the airplane body.. Humph... Not sure which which other planes are broken but I managed to fix the Sunderland and the heavy bomber.
I think I see what you mean: in the case of the Sunderland, the barrel name specified in gun controllers (sim file), was the one used in the GR2 model for the fixed turret, rather than barrel name itself. Is this correct?

Brilliant finding

Quote:
Originally Posted by Jace11 View Post
One downside is the actual barrel model seems to rotate inversely to the virtual turret and so the barrels of a rear turret are pointing at 0 degrees, I.e. back into the fuselage if the turret is shooting bullets at 180 degrees after it has overflown a sub or something... You cant really see this though when playing, but it is a bit yucky, but better than not firing at all or firing its forward turret by mistake... I have a feeling that a couple of stock planes that do have working turrets also have this problem.
In other words, rear turrets are flipped by 180 deg... isn't it?

I see three possible solutions: either try inverting min and max traverse settings in rear turret controllers (e.g: 185/175 instead of 175/185), or rotate rear turret's bone (for doing it you need to change their flag to 3); if neither of the above methods works, rotate turret's bone (or barrel's bone ) as before, and change traverse settings from 175/185 to -5/5.

I am almost sure that one of the above tweaks will make the trick. Fingers crossed
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