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Old 05-10-13, 07:34 AM   #20
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by volodya61 View Post
I'm not sure that particles.dat of FXU has stock settings in torpexplosiongreate controller and wasn't changed by FXU..
Honestly I didn't bother comparing Fx Update's particles.dat with the vanilla one. Anyway I don't see why TDW should have modified torpedo splash fx contained in particles.dat, since FXU got its own version of the effect, located in the custom files that you are currently experimenting with...

Quote:
Originally Posted by volodya61 View Post
I'm sorry.. it was a mistake.. it had to look like this -
Here you can see how I did it -

...

No, I didn't set their Opacity to 0.. I disabled them this way -
Okay, I guess that setting their material/object to "none" is the same as setting opacity to 0, and your screenies seem to confirm it


Quote:
Originally Posted by volodya61 View Post
Okay.. here they are...
Okay, seems that bitmap particles have very little effect, and we shouldn't bother messing with their settings. This leaves us with the four object particles to work with. I am going now to see how their settings changed from stock to FXU version
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