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Old 05-07-13, 06:22 PM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Excellent tutorial

..just a smal remark: in my opinion using the speed estimation by the hydrophone operator for further identifying the ship is sort of cheating, as in theory it should be based on the same information you got available (propeller's RPM and machinery sound)
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Old 05-07-13, 07:45 PM   #2
Macardigan
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Quote:
Originally Posted by gap View Post
Excellent tutorial

..just a smal remark: in my opinion using the speed estimation by the hydrophone operator for further identifying the ship is sort of cheating, as in theory it should be based on the same information you got available (propeller's RPM and machinery sound)
You're right gap.

I will remove the estimated speed of the sheet rpm.


--------Hola gap, te refieres a lo de "moving fast" no????
Ahora que lo dices pienso que es jugar con trampas, así que lo mínimo que puedo hacer es quitar los datos de la hoja de RPM.
-------------------
hi gap, you are referring to "moving fast", no??
Now that you mention it I think it's playing with traps, so the least I can do is remove the data sheet RPM.
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Old 05-07-13, 07:58 PM   #3
gap
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Quote:
Originally Posted by Macardigan View Post
You're right gap.

I will remove the estimated speed of the sheet rpm.


--------Hola gap, te refieres a lo de "moving fast" no????
Ahora que lo dices pienso que es jugar con trampas, así que lo mínimo que puedo hacer es quitar los datos de la hoja de RPM.
-------------------
hi gap, you are referring to "moving fast", no??
Now that you mention it I think it's playing with traps, so the least I can do is remove the data sheet RPM.
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Old 05-07-13, 08:06 PM   #4
Macardigan
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Quote:
Originally Posted by gap View Post
estoy modificando el tutorial para eliminar esto que me comentas y resubiendo el add-on de la tabla sin los datos de velocidad estimada.


gracias de nuevo. A la próxima mejora te pongo de asesor de proyecto en los créditos.

xDDDDD

saludos y buena caza amigo.

Last edited by Macardigan; 05-07-13 at 11:40 PM.
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Old 05-26-13, 12:14 PM   #5
Macardigan
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I added a picture of the "ship recognition manual" to explain it better.


good huntin'
__________________
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my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
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Old 07-25-13, 10:19 AM   #6
Taki1980
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Is this Mod Compatible with Schleichfahrt and Magui3.02? This are the Mainmods i use.

Can i continue my Campaign?

Or is that Mod maybe allready implemented in Schleichfahrt? It has OHII in it allready.

If i cant hear the Sound of background Machinery than maybe i can count the RPMs aswell? If i know its a Freighter for example.
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Old 08-27-13, 07:25 AM   #7
Macardigan
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Quote:
Originally Posted by Taki1980 View Post
Is this Mod Compatible with Schleichfahrt and Magui3.02? This are the Mainmods i use.

Can i continue my Campaign?

Or is that Mod maybe allready implemented in Schleichfahrt? It has OHII in it allready.

If i cant hear the Sound of background Machinery than maybe i can count the RPMs aswell? If i know its a Freighter for example.
(translation from spanish)

* This mod works with CSP Magui Interface for SH5. link: http://www.subsim.com/radioroom/showthread.php?t=204308

Install this mod, compatible for magui:
RPM Hydrophon for Magui V3.02 ---> http://www.mediafire.com/download/7b...agui_V3.02.rar
RPM Hydrophon Charts English

Or is that Mod maybe allready implemented in Schleichfahrt? <------ I don´t know.

and Yes, you can continue your campaign.

greetings.

You can count RPM always.
__________________
.
.
.
.
.
.
my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
.

Last edited by Macardigan; 08-27-13 at 08:11 AM.
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