SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-06-13, 05:43 PM   #1
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Volodya, have you tried further increasing the far density scale? Try setting it to 1 or more and see what happens
No, not yet.. do you think it worth to try? I'll try a little later ..

EDIT: on the other hand - 1 is a stock setting
EDIT2: oops.. I messed up.. I thought you said about opacity scale.. OK.. will try density
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-06-13, 05:51 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
No, not yet.. do you think it worth to try? I'll try a little later ..
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
gap is offline   Reply With Quote
Old 05-06-13, 05:59 PM   #3
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-07-13, 09:15 AM   #4
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
close density scale is 1. Maybe using 0.05 as far density is pretending too much: particles get so small and so sparse that they are hardly rendered on our monitors
Quote:
Originally Posted by volodya61 View Post
As I said in EDITs , I will try.. 0.05 was a stock setting so I wasn't playing around much..
Still no luck, Gabriele

All values were edited as in the screen below -



Let me show you a few screens and you could see what exactly happened in the game.. perhaps you or TDW or someone else would be able to understand what's wrong and what should be edited..
These are shots at different ranges of explosion (300m/500m/700m/800m/900m) -

/ / / /

Any thoughts, guys
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-07-13, 11:33 AM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Still no luck, Gabriele

All values were edited as in the screen below

...

Any thoughts, guys
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator. It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m
gap is offline   Reply With Quote
Old 05-07-13, 11:44 AM   #6
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Yes,

as I understand from your screenshot, you have edited the TorpExplosionGreat ParticleGenerator.
Nope .. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..

Quote:
Originally Posted by gap View Post
It on turn, uses the following ObjectParticles:

TDW_FXU_Particula01
TDW_FXU_Particula02
TDW_FXU_Particula03
TDW_FXU_Particula04

Each of the above particles is set by its own ParticleGenerator in TDW_FXU_Torp_Explosion_Materials.DAT, and for all of them far Distance is set to 100 and far DensityScale to 0.01. Do you see my point?

You basically have a huge splash theoretically visible from 1.5 km away, but composed by particles which get invisible beyond 100 m
YES .. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-07-13, 11:55 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Nope .. I edited all ParticleGenerators in the TDW_FXU_Torp_Explosion_Particles.DAT..


Hopefully, all the ObjectParticles used by TDW_FXU_Torp_Explosion_Particles.DAT's particle generators are contained in TDW_FXU_Torp_Explosion_Materials.DAT

Quote:
Originally Posted by volodya61 View Post
YES .. now I see.. and I see your point clearly..
Well, I will keep digging deeper.. to complete victory..
Thank you, my friend
Fingers crossed
gap is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.