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Old 05-05-13, 03:34 PM   #1
gap
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Originally Posted by volodya61 View Post
Here is a small misunderstanding...
Ah okay I see your point now

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Originally Posted by volodya61 View Post
...there are two tabs - GlobalScale and GlobalScaleFar, and both have sub tab - Distance.. so, which one?
Maybe you know?
As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too.
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Old 05-05-13, 04:06 PM   #2
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As I see it, GlobalScaleFar distance is the maximum distance at which the low definition effect is visible; GlobalScale is the same, but for full resolution. Density and opacity scales might play a role too.
Unfortunately I tried both ways (GlobalScaleFar and GlobalScale) and no luck so far.. I had set the same values as in particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..
Maybe TDW someday could find a couple minutes and will fix this issue
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Old 05-05-13, 04:15 PM   #3
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Maybe TDW someday could find a couple minutes and will fix this issue
I agree, but i couldn't wait that's why i found this little turn around...
I really enjoy to see huge water splash each torp hit!
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Old 05-05-13, 04:16 PM   #4
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Originally Posted by volodya61 View Post
Unfortunately I tried both ways (GlobalScaleFar and GlobalScale) and no luck so far.. I had set the same values as in particles.dat (stock effects).. nothing.. if I set the stock effects to the torpedoes .sim, everything is OK and I can see water splash in a 1 km and further.. TDW's water splash I can see only in a 200-300 meters..
Maybe TDW someday could find a couple minutes and will fix this issue
what are far density and opacity set to?
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Old 05-05-13, 04:24 PM   #5
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what are far density and opacity set to?
Didn't tried/looked in yet.. just 20 minutes ago have read in your post that they may be involved.. now going to try ..
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Old 05-05-13, 04:29 PM   #6
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Didn't tried/looked in yet.. just 20 minutes ago have read in your post that they may be involved.. now going to try ..
yes, if they are set too low and the effect itself is not big enough, you will hardly notice it at far distance.
Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test
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Old 05-05-13, 05:29 PM   #7
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yes, if they are set too low and the effect itself is not big enough, you will hardly notice it at far distance.
Not saying that this is the actual problem with Fx Updates, but tweaking those two parameters might be worth a quick test
I finally figured out what's wrong ..
I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit..

EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all..
any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier..
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Last edited by volodya61; 05-05-13 at 05:41 PM.
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Old 05-05-13, 05:46 PM   #8
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Originally Posted by volodya61 View Post
I finally figured out what's wrong ..
I/we can't edit TDW's files in Goblin.. they are saved incorrectly and don't work (after my edit) at all.. I can only open up them but not edit..

EDIT: So, only TDW be able to find a couple of minutes and fix this issue and help us all..
any other thoughts, Gabriele? S3D doesn't open these files.. even with new files which you sent me earlier..


I was going to ask you how you had managed to save your changes
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Old 05-31-13, 02:55 PM   #9
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Thank you.
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Old 06-01-13, 04:18 AM   #10
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This should be really great improvement... I can't wait.
Any estimations on possible release date ?
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Old 06-01-13, 05:17 AM   #11
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This should be really great improvement... I can't wait.
Any estimations on possible release date ?

The release of the first add-on (New Torpedo Explosion) has already been..
http://www.subsim.com/radioroom/show...83&postcount=1
http://www.subsim.com/radioroom/show...postcount=1034
http://www.subsim.com/radioroom/down...o=file&id=4067
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Old 06-01-13, 10:20 AM   #12
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Fantastic work and congratulations...

Finally, I got a filling of explosion&splash... Reall refreshment in gameply.

Many thanks guys...
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