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Old 05-02-13, 03:17 PM   #1
Mr Quatro
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I would like to see a modern Sub Command with lots of time to play on normal time or quick time if you could slew like on FSX, but the future
is surely not for your normal to higher intelligent players.

The future is lunch or on a commuter train going home to unwind or a doctor's visit or a passenger terminal or runway delay.

The future is mobil and touch screen and ugh consoles

Windows 8 touch screen is begging for a good sub sim game to just touch and the target becomes id'd with CIC being notified of your
intentions to fire upon a known or unknown target.
Scoring system would be like bowling with misses counting against you.

Employees love to surf and shop and even post in forums lol

So why not a quick way to relax?
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Old 05-02-13, 04:06 PM   #2
Heinrich Liebe
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Ubisoft's SHO? No thanks UBI!
Successor of Dangerous Waters? I have no hope!

And this is why: I Build my own simulator

Title of the Project: Submarine Simulator - The challenge.

Here is my first video about the project:

http://www.ubootsimulator.de
Website is in German. Translation follows ...

Sorry for my bad english...


Lars

Last edited by Heinrich Liebe; 05-03-13 at 05:47 AM.
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Old 05-03-13, 12:10 PM   #3
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Quote:
Originally Posted by Heinrich Liebe View Post
Ubisoft's SHO? No thanks UBI!
Successor of Dangerous Waters? I have no hope!

And this is why: I Build my own simulator

Title of the Project: Submarine Simulator - The challenge.

Here is my first video about the project:

http://www.ubootsimulator.de
Website is in German. Translation follows ...

Sorry for my bad english...


Lars
hello there Heinrich Liebe ,

i am very impressed with your project and i am looking forward see it growing up

good programmers are exactly the guys that are needed for a real simulator at first place so as i saw your post only possitive hopes comes in my mind that we may see a real good sim some day

congratulations Heinrich Liebe , you are doing amazing things there

ps: if you need any help that i can be usefull ,drop me a pm
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Old 05-04-13, 04:28 PM   #4
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Let me go off-topic for a moment and describe a weird dream I had last night.

So I load up Silent Hunter 6 for the first time. The big selling-point of this sim is that the player can control any crew member from a first-person perspective. So, the first thing I do is walk down to the engine room (which is the size of a cathedral and has a stone texture in the overhead, but never mind) and click on one of my mechanics. For some reason the screen starts flashing red, my guy starts groaning in pain, and my hit points are rapidly declining. He drops dead right there, so I select the other mechanic, and the exact same thing happens.

Right after the second mechanic dies, my boat loses all of it's diesel fuel in about 10 seconds, and a screen pops up saying that my submarine is stranded at sea and everyone onboard has died. What happened is that part of my mechanic's character models were colliding with the diesel engines, which only affected them when I was in their first-person view. The diesels ground up their hands when I selected them, causing enormous amounts of damage to the engines themselves. When the second mechanic was killed, my diesel hit points dropped to zero, and both exploded, making all the fuel leak out of the boat.

I think my dream was telling me that in the future, game developers need to be cautious during play-testing. Or that somebody besides Ubisoft should make subsims. Something like that.
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Old 05-04-13, 04:47 PM   #5
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Old 05-04-13, 07:55 PM   #6
TorpX
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Quote:
Originally Posted by Subnuts View Post
I think my dream was telling me that in the future, game developers need to be cautious during play-testing. Or that somebody besides Ubisoft should make subsims. Something like that.
That's just what I was thinking.
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Old 05-18-13, 04:24 PM   #7
Nexus7
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Quote:
Originally Posted by Heinrich Liebe View Post
Ubisoft's SHO? No thanks UBI!
Successor of Dangerous Waters? I have no hope!

And this is why: I Build my own simulator

Title of the Project: Submarine Simulator - The challenge.

Here is my first video about the project:

http://www.ubootsimulator.de
Website is in German. Translation follows ...

Sorry for my bad english...


Lars
I-M-P-R-E-S-S-I-V-E
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Old 05-19-13, 04:45 AM   #8
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Quote:
Originally Posted by Nexus7 View Post
I-M-P-R-E-S-S-I-V-E
I agree, very interesting! Perhaps you should consider using Kickstarter? I know I would back such a fascinating project!
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Old 05-20-13, 08:44 PM   #9
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me too!
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Old 05-21-13, 04:22 AM   #10
flag4
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Quote:
Originally Posted by Heinrich Liebe View Post
Ubisoft's SHO? No thanks UBI!
Successor of Dangerous Waters? I have no hope!

And this is why: I Build my own simulator

Title of the Project: Submarine Simulator - The challenge.

Here is my first video about the project:

http://www.ubootsimulator.de
Website is in German. Translation follows ...

Sorry for my bad english...

Lars
incredible. the DREAM begins - keep on dreaming! I understood very little yet was captivated by it!
I whish you every success
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Old 05-24-13, 05:02 PM   #11
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This is going to take one or a handful of highly motivated individuals to make a new subsim game.

I don't see how buying the Silent Hunter IP or source code or hiring an existing studio makes any sense. What are you going to do? Say donate to my kickstarter and once I get all this money I will negotiate on your behalf?

I disagree that the sim market is dead. Look at the success of Minecraft, X-Plane, and Kerbal Space Program. Yes, Call of Duty fans outnumber us, but part of being an older group is that we also have more money. X-Plane 10 is $70 plus shipping which I gladly paid. It's a great sim.

It's just going to take a talented programmer with a great vision for a new subsim game to run a successful kickstarter campaign. I'm not a programmer so I'm not going to do it, but I hope someone else does.
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Old 05-24-13, 10:50 PM   #12
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Quote:
Originally Posted by thebeasle View Post
I don't see how buying the Silent Hunter IP or source code or hiring an existing studio makes any sense.
Why not? When your light goes out, do you re-invent the light bulb, or buy one of those proven Edison jobs?
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Old 05-25-13, 03:54 AM   #13
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Quote:
Originally Posted by TorpX View Post
Why not? When your light goes out, do you re-invent the light bulb, or buy one of those proven Edison jobs?
My guess is any one of those things would cost 6 figures and don't lend themselves to a kickstarter campaign (may not even be allowed by the rules). I mean someone has to own the IP, someone has to own the source code (unless they vow to make to turn it over to open source). You raise funds to hire a development studio, but then who owns the game? Who takes responsibility for sales, marketing and distribution? Who gets the sales revenue?

There are a whole host of issues that I think makes crowd-sourcing those three options difficult if not impossible. I could be wrong. Software development is not my profession or expertise.
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Old 05-25-13, 06:51 PM   #14
Nexus7
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I would like to turn the discussion into "the future of submarine warfare", the future of the silent service.

the future is the space.
If airborne becomes undetectable, whats the advantage of the slow submarines?
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