SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-02-13, 12:23 PM   #1
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

I noticed that in v2.9 the moon size become less than it was in v2.1, isn't it?
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 05-02-13, 12:52 PM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
I noticed that in v2.9 the moon size become less than it was in v2.1, isn't it?
moon texture's size is 1024 x 1024 pixels for both v2.1 and v2.9, bu the Low Resolution Patch features an halved texture (bringing it back to stock size). Nonetheless, texture's size should affect the size of the moon as seen in game, but its relution
gap is offline   Reply With Quote
Old 05-02-13, 01:08 PM   #3
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Quote:
Originally Posted by gap View Post
Are you 100% sure about it? So far I was sure that it was exactly the opposite (stock texture wrong), but honestly I dindn't pay too much attenction to this aspect

Actual moon phases should follow this diagram (counterclockwise):

If you assist me, getting moon phases right shouldn't be too hard, either by flipping texture's single frames, or by moving them around
Hi gap,

I've used this site:

http://www.moonconnection.com/moon_p...calendar.phtml

to compare moon phases in SH5 and this is what I got:

North hemisphere, 2 Jan 1940:
Default shows third quarter, DynEnv shows first quarter.
According to the above site the phase should be third quarter (left half appears lighted).




South hemisphere, same date, same long. about same time
Default shows first quarter, DynEnv shows third quarter.
According to the above site the phase should be first quarter(right half appears lighted).



I'm no astronomer just got interested in learning more about celestial navigation and noticed this.

Now I'm not sure but I also noticed that Sh5 seems to rotate the moon from when it rises until when it sets. So it will show different phases through the night, in which case the moon phases are messed up anyway! But I still need to verify this, I might be wrong here.

I also didn't test on other dates or phases either. Like I said it's just a small detail, not many people will ever notice it.
__________________


SkyBaron is offline   Reply With Quote
Old 05-02-13, 01:32 PM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by SkyBaron View Post
I use this one:
http://www.dacre.net/moon/moonframe.html


...but results are pretty much the same indeed

Quote:
Originally Posted by SkyBaron View Post
North hemisphere, 2 Jan 1940:
Default shows third quarter, DynEnv shows first quarter.
According to the above site the phase should be third quarter (left half appears lighted).

...

South hemisphere, same date, same long. about same time
Default shows first quarter, DynEnv shows third quarter.
According to the above site the phase should be first quarter(right half appears lighted).

...

Now I'm not sure but I also noticed that Sh5 seems to rotate the moon from when it rises until when it sets. So it will show different phases through the night, in which case the moon phases are messed up anyway! But I still need to verify this, I might be wrong here.
Can you make it sure, please? If in-game moon phases are systematically wrong, (waxing/waning moon inverted, or moon cycle shifted by a costant days offset) there is a chance to fix them by simply changing their position within the texture.

Quote:
Originally Posted by SkyBaron View Post
I also didn't test on other dates or phases either. Like I said it's just a small detail, not many people will ever notice it.
SH5 players tend to be picky.
Anyway, if it is a detail that can be fixed, wny not to do it?
gap is offline   Reply With Quote
Old 05-02-13, 02:04 PM   #5
SkyBaron
Lieutenant
 
Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
Default

Quote:
Originally Posted by gap View Post
Can you make it sure, please? If in-game moon phases are systematically wrong, (waxing/waning moon inverted, or moon cycle shifted by a costant days offset) there is a chance to fix them by simply changing their position within the texture.
I'll do some testing and let you know.
__________________


SkyBaron is offline   Reply With Quote
Old 05-02-13, 02:44 PM   #6
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,104
Downloads: 467
Uploads: 0


Default

We don't see the moon same way in south hemisphere than in north hemisphere, and equator is different too

South hemisphere should be like that for all phases:

North hemisphere should be the inverse
And equator should be like:

Where i live, moon almost look like a "smile" at first quarters, a mix between equator and south hemisphere.
I'm quite sure all those moon phases around the world can't be done in SH, but maybe something close
Fifi is offline   Reply With Quote
Old 05-02-13, 03:06 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by SkyBaron View Post
I'll do some testing and let you know.
I look forward to hearing from you

Quote:
Originally Posted by Fifi View Post
We don't see the moon same way in south hemisphere than in north hemisphere, and equator is different too
Yep, having lived in equatorial Africa for several years, I know what you mean

Quote:
Originally Posted by Fifi View Post
I'm quite sure all those moon phases around the world can't be done in SH, but maybe something close
No idea about it
gap is offline   Reply With Quote
Reply

Tags
climate, dynamic environment, environment, environmental mod, fog, weather

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.