![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#9 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
|
![]()
Gday everyone,
Gap yes your right I should have listed the mods I was running in this test Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds What happens with Hurricane wave mechanics and a storm is that the sub doesnt jump, it stays more or less level and the waves crash around it. Between waves it looks very unrealistic because the boat stays level when it should not. The propeller sticks out in the air and it looks like the sub is floating on air between high waves. Thus Im confused if this is a bug with Dynamic Environment, or a symptom of another mod being needed to fix the way the boat moves in high waves. It seems to be the latter to me but I'm looking for confirmation? When I try the gale wave mechanics I found the wave heights in storm conditions to be less than stock wave heights so Im reluctant to use that. Out of all this testing I found a bad graphic bug with Dynamic Environment that makes underwater display all corrupted which I will post into that mods discussion thread. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|