SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-13, 09:14 AM   #1
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

What is happening is that the Commands_en is being overwritten, probably by the GWX_Open_hatch mod. The replacement file doesn't have the flags orders, so the game no longer responds.

If it is the GWX mod, you should always install those first. Flags should come last.

What you need to do is remove the mods that overwrote that one. You can do this by trying to remove the Flags mod. You'll get a message telling you exactly which mods are blocking it. After that you can copy it to a safe place and then replace it manually after the other mods are installed.

Also you can wait until all the mods you want are installed and replace the relevant commands yourself. To do this go into the Cfg folder in SH3/Data, open Commands_en and replace these two commands:

[Cmd400]
Name=Watch_officer
Ctxt=1
Key0=0x46,Cs,"Shift+F"
GoBack=Watch_view

[Cmd436]
Name=Watch_officer_end
Ctxt=1
Key0=0x46,Cc,"Ctrl+F"

Note: The [Cmdxxx] numbers might not match the ones on your list. Just replace everything below the numbers and you'll be fine.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 04-21-13, 10:50 AM   #2
jscharpf
Frogman
 
Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
Default

Thanks for the responses, guys!

I looked at the Commands_en.cfg (in the SilentHunterIII/data/Cfg folder) and I see both of those items in there, so perhaps I'm doing something else wrong.

I know that the watch officer has to be there, I'm pretty sure he was.

I'm very hesitant to remove mods, call me paranoid lol... but I will definitely try that technique of going back to basics and doing it one at a time.

Thanks again!

Jeff
jscharpf is offline   Reply With Quote
Old 04-21-13, 11:57 AM   #3
jscharpf
Frogman
 
Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
Default

Ok this is really weird. I didn't change anything in the mods, but I had been cruising around in my IIA for an entire year, using Milk Cows and the like to refuel/rearm. So today I continued from a saved game (Aug/Sep 1940, flag still didn't work), and I docked at my home base of Kiel.

There they had available a IID, which I promptly upgraded to..

Set sail from Kiel and low and behold, my flag works!!

The IID even looks a little different than the IIA... And wow I have almost twice the range!

So it appears that everything is working now... Not sure what happened.

Perhaps the fact that I modded the game AFTER I left Keil (I did not mod it when I was at sea, but was at a different base, forget which one).

Thanks again for the responses!!



Jeff
jscharpf is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.