![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
after AT it give me something like this @.ath.fornet.gr and Outlook don't like it too ![]() lol PM me so we sort this out ![]() |
|
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
I corrected my e-mail address in the first post.
VonHelsching |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]()
Thanks for manual editing guide VonHelsching.....
![]() |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
Has anyone checked the Monsun Boats Mod?
http://www.subsim.com/phpBB/viewtopic.php?t=46183 I think it would be fun with the (now) usable IX/D2. - Just use the HT 1.47 version of the fix and overwrite the basic.cfg if JSGME complains. I have downloaded it, but waiting to finish my career before installing. ![]() |
![]() |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Something I noticed on the IXD2 is there is a bug when starting a mission (AGAIN! )
![]() Forgot to mention it sooner, but my sonnar keep destroying when starting a patrol mission. But no compartiment is red, and sonnar seems to be working fine... just the officers shouting that the sonnar is destroyed and the Sonnar is marked red and Destroyed in the crew management screen. This boat was waaaaay overlooked when on QA in Ubi's studios! ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Some reported that you get the "sonar destroyed" message and the sonar does not work. I might be confusing it with the VIIC Niebelung issue. ![]() Which sonar type do you use? Can you make active pings? Anyone else on this? |
|
![]() |
![]() |
![]() |
#7 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Thanks for your answer ![]() |
||
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
Which sonar do you use? The S-Gerat?
I think there is a problem with the Niebelung, but I'm not sure. It might also not fit with IX/D2. If you stick with the IX/D2 it would be nice to inform us e.g. if one of the sonar types does not work (regardless of message or not). All these problems with the IX/D2 and the XXI are due to the fact that these subs were the least tested; thus buggy... |
![]() |
![]() |
![]() |
#9 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
|
![]()
It is a long time since I used the IXD2, but if I remember correctly if you start the campaign with the IXD2 (upgrading from the type VII or IX B-C), the FIRST time you'll leave for the mission you WILL NOT get the "sonar destroyed" message.
But if, during that first patrol with the IXD2, you'll get some damage (from dc charges or aircraft), at the beginning of the NEXT patrol you'll get, while still in port, the "sonar destroyed" message. |
![]() |
![]() |
![]() |
#10 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
|
![]()
Ok...I've downloaded the SHIII mini-tweaker program. I only wanted to change the Type IXD2 to it's correct surface range. I went into the IXD2 .sim (in the tweaker folder) and changed it to 23,700. Stupid question here...is that it? I followed the instructions given above and in the readme of the SHIII mini-tweaker program. Do I have to move any files over to SHIII folder? I just went with one change because I didn't want to mess up anything.
![]() Mast |
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
Yes, it's simple as that. Don't forget to save / update the new value before exit.
All other fixes can be done manually too (see the "manual editing guide" post. I consider the change in the stock snorkeldepth essential, since @ 10 meters the tip of the conning tower sticks out of the water! This is quite crucial for survival at 1944, where your snorkel profile should be less than 1 meter above the surface, in order not to be detected. BTW, does anyone know if anyone made a "fix" for the non_existant snorkel wake? Thanks. |
![]() |
![]() |
![]() |
#12 |
Seaman
![]() Join Date: Mar 2004
Location: Washington, DC
Posts: 34
Downloads: 3
Uploads: 0
|
![]()
Where do I find this SHIII mini-tweaker? I'm not getting a drugged up midget am I?
__________________
SAGIRE CLASSIS DESTRUCTUM |
![]() |
![]() |
![]() |
#13 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
|
![]() |
![]() |
![]() |
![]() |
#14 | |
Helmsman
![]() Join Date: May 2005
Location: Finland
Posts: 107
Downloads: 19
Uploads: 0
|
![]() Quote:
That also fixes missing wakes.
__________________
![]() |
|
![]() |
![]() |
![]() |
#15 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
-BUMP-
*UPDATE* See first post. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|