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Old 04-14-13, 02:19 AM   #1
Kaleun
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Just coming back to SH4 after a brief dabble with SH5 (never could get a stable Install with required Mods) - this looks great, good work - enjoy your campaign

Last edited by Kaleun; 04-14-13 at 03:54 AM.
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Old 04-14-13, 04:16 AM   #2
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Quote:
Originally Posted by Kaleun View Post
Just coming back to SH4 after a brief dabble with SH5 (never could get a stable Install with required Mods) - this looks great, good work - enjoy your campaign
Thanks, Kaleun. I hope you like it. If you like the Atlantic campaign, you might also want to try out my Traveller mod for Operation Monsoon. Not quite as polished as for TMO, but still fun... and it's the Atlantic.

In my new Traveller Mod campaign, I was assigned to drop off some coast watchers near Shortland Island, northeast of Australia. While waiting on the surface for the mission to complete, 3 enemy subchasers come racing up out of nowhere to my exact position. There is a nearby enemy sea plane base, and it's long-range surface radar probably picked me up waiting on the surface. Or maybe enemy coast watchers saw me. I'm not really sure.

I think I've created a monster with these recent mod versions.

Last edited by Traveller; 04-14-13 at 04:29 AM.
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Old 04-14-13, 11:05 AM   #3
fitzcarraldo
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Downloading now! Many thanks Traveller!

Regards.

Fitzcarraldo
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Old 04-14-13, 05:00 PM   #4
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Downloading now! Many thanks Traveller!

Regards.

Fitzcarraldo
In my new campaign game, that group of subchasers that found me caused so much damage to my sub that I sank to the bottom and died. It was my first patrol. I guess I should be more careful next time.

V2.06 hardcore patches have a few problems. Subchaser ships still show their ID (corrected now), the Rescue Sub hardcore versions don't work correctly, and a few of the recognition manual ship names I had to label are missing or mixed up. So there will have to be another version release of Traveller Mod for TMO in the future to correct these problems. But overall, I'm liking the new hardcore features. Makes gameplay more challenging and realistic in my opinion.
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Old 04-15-13, 07:46 PM   #5
BillBam
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Been playing Traveller mod this week and really like the game play improvements, unfortunately as noticed above I really dislike the dull play in RSRD. I really don't like having to looking up history books and abandoning my assigned post to run off to historical battles just to find action. 8 hours play this week and one single enemy ship contact is no fun, so I am retiring from Traveller mod and gong back to TMO without.
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Old 04-15-13, 08:49 PM   #6
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Originally Posted by BillBam View Post
Been playing Traveller mod this week and really like the game play improvements, unfortunately as noticed above I really dislike the dull play in RSRD. I really don't like having to looking up history books and abandoning my assigned post to run off to historical battles just to find action. 8 hours play this week and one single enemy ship contact is no fun, so I am retiring from Traveller mod and gong back to TMO without.
That's too bad. But if you want more action, try the Operation Monsoon mod with Traveller Mod. It's the Atlantic campaign with U-boats, but it's also fun.

Last edited by Traveller; 04-15-13 at 09:01 PM.
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Old 04-16-13, 06:25 AM   #7
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Version 2.1 will have landed and floating F1M, H6K, H8K, and PBY-4 seaplanes. All will have propellers and damage models. Plus they will be placed at most bases in campaign games. You will get good campaign renown for destroying the landed Japanese seaplanes.
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