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Old 04-13-13, 06:52 AM   #1
Traveller
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Quote:
Originally Posted by fitzcarraldo View Post
You make my weekend a very happy time!

Could I ask you where was the problem? Only curiosity...

Many thanks!

Fitzcarraldo
Some of the lines in the CrewMembers3D file were messed up. But all fixed now. Please let me know if it works for you or not.

Here's a temporary download link for the fixed Cold Weather Crew Clothing patch:

http://www.mediafire.com/download.php?rp66ohusnjsxlyt

Last edited by Traveller; 04-13-13 at 07:05 AM.
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Old 04-13-13, 08:27 AM   #2
fitzcarraldo
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Quote:
Originally Posted by Traveller View Post
Some of the lines in the CrewMembers3D file were messed up. But all fixed now. Please let me know if it works for you or not.

Here's a temporary download link for the fixed Cold Weather Crew Clothing patch:

http://www.mediafire.com/download.php?rp66ohusnjsxlyt
Working fine!

I did several load/reload/exit game, and no problem with cold weather clothes.

And a little request:

I like to see all the crew with hats. For SH3, there is a mod named "Compulsory U boat headress". Interesting if you can do an optional with disciplinated sailors with all the reglamentary headress!

Many thanks for the great job!

Fitzcarraldo
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Old 04-13-13, 08:54 AM   #3
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Crew to ID.
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Old 04-13-13, 11:13 AM   #4
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SHO USS Thresher

Yesterday was the 50th anniversary of the USS Thresher disaster. It was reported on the CBS national news, the navy thinks the loss of the sub was due to a water pressure pipe separating.
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Old 04-13-13, 11:13 AM   #5
fitzcarraldo
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Crew to ID.
Another vote here! Crew to ID.

Regards.

Fitzcarraldo
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Old 04-14-13, 12:27 AM   #6
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V2.06 is out.

Changes and additions:



v2.06


- Added 2 optional patches... 'Hardcore' and 'Super Hardcore' versions. Can you handle the challenge, Captain???

Hardcore: Removes the unit auto-identification of all units in the periscope and TDB views. Also removes the ship and submarine auto-identification on the strategic map. Aircraft and land units will still be auto-identified by your crew on the map.

Super Hardcore: Same as Hardcore version, but also removes the auto-identification of all units on the strategic map, except for land bases.



- Added F1M Pete and H6K Mavis aircraft blueprint drawings to the recognition manual.


- Adjusted the 'Find Enemy Seaplane Base' campaign mission.





Not to sound rude, but I want to stress this again... IF YOU INSTALL ANY OTHER MOD OVER (AFTER) THIS MAIN MOD OR THE INCLUDED OPTIONAL PATCHES, YOU WILL LIKELY BREAK MAIN FEATURES OF THIS MOD AND IT WILL NOT WORK AS INTENDED.


This will be the last version release for a while. I will be taking a break to play a new campaign game. I look forward to your feedback, suggestions, and war patrol stories. In future versions, I will be merging some of the optional patches into the main mod as permanent features (Rescue Sub, Hardcore, etc). It's just too hard updating all the different optional patch versions each time.

Have fun, everyone.

Traveller

Download v2.06 here:
http://www.mediafire.com/download.php?1yqs9eieyrgps2k

Last edited by Traveller; 04-14-13 at 07:57 AM.
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Old 04-14-13, 02:19 AM   #7
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Just coming back to SH4 after a brief dabble with SH5 (never could get a stable Install with required Mods) - this looks great, good work - enjoy your campaign

Last edited by Kaleun; 04-14-13 at 03:54 AM.
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Old 04-14-13, 04:16 AM   #8
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Just coming back to SH4 after a brief dabble with SH5 (never could get a stable Install with required Mods) - this looks great, good work - enjoy your campaign
Thanks, Kaleun. I hope you like it. If you like the Atlantic campaign, you might also want to try out my Traveller mod for Operation Monsoon. Not quite as polished as for TMO, but still fun... and it's the Atlantic.

In my new Traveller Mod campaign, I was assigned to drop off some coast watchers near Shortland Island, northeast of Australia. While waiting on the surface for the mission to complete, 3 enemy subchasers come racing up out of nowhere to my exact position. There is a nearby enemy sea plane base, and it's long-range surface radar probably picked me up waiting on the surface. Or maybe enemy coast watchers saw me. I'm not really sure.

I think I've created a monster with these recent mod versions.

Last edited by Traveller; 04-14-13 at 04:29 AM.
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