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Old 04-08-13, 08:01 AM   #7
Macardigan
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Join Date: Mar 2012
Posts: 219
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V13dweller

Historical data of real life do not matter to find the "rpm". What matters is that in the game go synchronized.

is sufficient if it can be used to calculate the speed of ships.

In the "C2-s-b1 hul large merchant", up an average of 2 rpm for each knot.

6 knots - 26 rpm
7 knots - 28 rpm
8 knots - 30 rpm

Although for me is real and I'm putting in the editor the same ship 12 times at 12 different speeds and hearing by the hydro.

much work. man. xDDD


"sorry, google translation"


Can you help with the goblin?

How do I edit the speed?

Last edited by Macardigan; 04-08-13 at 09:05 AM.
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