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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Too bad, RSRD is a nice MOD but I can only play in short shifts due to my work schedule. That being said it sucks playing RSRD for a couple of hours and not coming across any activity. TMO alone allows for some action waiting for the BIG action.
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#2 |
Navy Seal
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Just a quick one: why only 2 men for repair crew??
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#3 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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#4 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Upcoming Traveller Mod v2.04 new features so far:
- Random groups of 2-6 enemy bomber formations cruising around. Be very afraid if you come across one of these groups without diving. ![]() - Local enemy coast observation posts. While cruising on the surface close to land, you can now be spotted by local enemy coast observation posts and have your position reported. You won't see them or know they saw you. ![]() - All Japanese bases will now have visual, surface search radar, and HF/DF sensor equipment. Last edited by Traveller; 04-06-13 at 03:46 AM. |
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#5 | |
Navy Seal
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#6 |
Frogman
![]() Join Date: Apr 2005
Posts: 308
Downloads: 724
Uploads: 0
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Thank you Traveller for your 2.03 mod
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#7 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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Ahh, nice to see you back Traveller. I think I may just get back into SH4 now
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Good ideas there. |
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#9 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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"Removed all sharpened and detailed submarine textures. They are now available as a separate download called 'Traveller Improved Submarine Textures'. This was done to reduce the file size of Traveller Mod by 1/3. 'Traveller Improved Submarine Textures' mod is compatible with all versions of Traveller Mod."
And we get this where????????????????? ![]() |
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#10 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
Uploads: 0
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This thread seems to have quieted a little. I also am wondering about the supply/oil dumps we are supposed to be able to destroy to receive renoun. I have approached several on the map now, and see only coconut palms where they are supposed to be. Has anyone actually seen such items?
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#11 | |
Navy Seal
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There are bugs unfortunately he was unable to resolve before whatever took him away from the mod.I believe it may be why he deleted the mod from the provided links soon after and his PM's are disable or were last I checked. I know the fuel tanks at Wake Island in V 2.6 are there.Not sure about anywhere else as I quit using the mod due to some CTD's involving convoys.Unfortunate because it is a really great mod, just needs the creator to identify some issues. |
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#12 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Quote:
Yes, destroying fuel storage tanks gives you renown. And they are only visible after certain dates or missions received. |
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#13 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Another quick one....
Why sonar stations is not available while surfaced?? WCA sonar historically could be used on surface at low speeds... ![]() |
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#14 |
Best Admiral in the USN
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Just wanted to ask those who use it a question. Why don't you have the Midway Transfer enabled? After all you get to Japan faster and can stay a couple of extra days off the home islands. Which in turn might net some more tonnage if you're lucky.
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#15 | |
Seaman
![]() Join Date: Mar 2010
Posts: 40
Downloads: 68
Uploads: 0
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![]() Quote:
I am by no means a technical reference on this at all but in doing some reading and researching it looks like that passive sonar was capable while surfaced due to the devices being mounted on the keel on US subs? <--- Im sure the very knowledgeable skippers out there can confirm/deny this as again im not very sure. If anyone knows the files to look in I would be interested in making some modifications for my own personal use with regards to not having any sonar capabilities while surfaced. This is of course if passive sonar was capable during WWII while surfaced. I like to play with as much realism as I can and am interested in this. Im somewhat familiar with how to modify files but cant seem to locate how to enable/modify this aspect of the mod. Just a personal preference but again if this is historically accurate Id like to enable sonar while surfaced. Literally I have just returned yesterday to silent hunter simming so I will do some more reading on the historical references on this topic to see if I can come up with an answer on my own. |
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