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Old 04-05-13, 12:10 AM   #1
Fifi
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Quote:
Originally Posted by Father Goose View Post
What is the ambient color via S3D adjustment you mentioned?
Can you post a photo of your final result?
Was wrong, it's not ambient color that need to be adjusted
I tried and it doesn't eliminate my green stuff.

What is the exact thing to adjust to lower the green?
I found tons of files for each day time color
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Old 04-05-13, 02:47 AM   #2
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Think my SH4 never been so nice now!







Except between 11h and 14h day light, where strangely i still get some greenish horizon...

And as you can see, the weather finally changed after some weeks!
Suddently after December 20th 1941, i got plenty different weather...go figure
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Old 04-05-13, 03:59 PM   #3
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Originally Posted by Fifi View Post
Think my SH4 never been so nice now!
That looks awesome Fifi.
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Old 04-05-13, 04:12 PM   #4
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Wow that looks sweet. I'm changing my mods around
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Old 04-05-13, 04:34 PM   #5
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For those who are not 100% satisfied with Improved Stock Environment V3, give a try with Improved Stock Environment V2 (+ enventually ISE realistic colors on top of it!)...the rendering is completely different, and not that bad at all on top of TMO 2.5 (or even TMO 1.9!)

My screens above are TMO 2.5 + ISE V2 + ISE realistic colors.
But keep in mind it can greatly differt from a computer to an other!
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Old 04-05-13, 09:32 AM   #6
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Quote:
Originally Posted by Fifi View Post
Was wrong, it's not ambient color that need to be adjusted
I tried and it doesn't eliminate my green stuff.

What is the exact thing to adjust to lower the green?
I found tons of files for each day time color

Take a SS of it, could be clouds near the sun, horizon, fog, etc...Main thing to remember is you have to match certain colors and tweak all colors so they look realistic together. Then colors are effected by lighting effects, etc...
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Old 04-05-13, 03:53 PM   #7
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Originally Posted by Armistead View Post
Then colors are effected by lighting effects, etc...
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours

PS: it happens with no clouds, no fog by the way...
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Old 04-05-13, 06:20 PM   #8
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Quote:
Originally Posted by Fifi View Post
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours

PS: it happens with no clouds, no fog by the way...
If you open up Env, you'll see several files, but the EnvColors_Atl.dat deal with Fleetboats Pacific. When you open up the envcolor file you'll see 3 weather types. The first one is for clear, the second for clouds, the 3rd for storms. Most of you colors are set in the env, although a few base defaults for a few things are in the scene dat. The thing to remember is you want colors to match and be realistic for time of day. You adjust one, it can throw others off.

When you open a weather type, you'll see colors/array item that connect with the angle of the sun, but basically the colors start from morning, think about 9AM and progress during the day. Fairly easy to see the day progress if you look at the colors you can figure out sunset, then end with night. It's not so much about time, as sun angle. The same patterns you get for sunset, you'll get at daybreak, the colors will be the same regarding sun angle, not time per say.

Course they're numerous other factors that effect how the game looks, shaders, filters, etc. The scene dat is sort of like a multiplier or subtractor. Frankly they're 1000's of possible combinations. Also, the scene dat deal with numerous other values not related to color.

The main issue is the env factors effect sensors, modders take a lot of time tweaking sensors to work realistically with the env. look. If you go in tweaking a lot, you probably won't crash the game, but you can easily throw off the intent of how the modder tweaked the env with the sensors.

If you want to make your own env, always do it as a mod. You can tweak the env file fairly much without messing up sensors. The only two values that effect sensors in env to any degree are sunlightmultiplication and Sunskyinfluence as they add or subtract light. Why you probably won't mess up sensors, you can screw up what you see yourself.

If you look in the Screenshot Thread, you'll see numerous different env looks over the years. In the end it's matter of preference.

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Last edited by Armistead; 04-05-13 at 07:01 PM.
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Old 04-05-13, 06:32 PM   #9
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Quote:
Originally Posted by Fifi View Post
It must be that.
I'm quite sure it's sun reflection problem, because i get the greenish (mainly on sea horizon) only from 11h to 14h. Other hours are very fine as you can see on SS above.

Opening scene dat with S3D, there are so many parameters to tweek in env colors!...for each type of weather!
Would be cool to know wich one are related to those day hours

PS: it happens with no clouds, no fog by the way...
I was playing with ISE a lil the other day, don't recall the green look. If it's regarding the horizon, it's usually the clouds near sun value. I actually looked at the realistic colors mods and see a lime green color value for that, but basically what was used in PE. It gives a slight greenish hue, but again light and other factors effect it.
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Old 04-05-13, 07:38 PM   #10
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OMG! Trying the RSRDC with Traveller advice, my greenish issue is completely gone!
Got a fantastic rendering any day/night time now! Just love it
Don't know what happened exactely, but here is my mod list:

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Traveller Mod v2.03 for TMO
Rescue Sub v 1.2 for Traveller Mod v2.03 TMO 2.5
MyKey
Shaders for 2.5 (to fix my sub room darkness)
Improved Stock Environment_v2
#2 ISE Realistic Colors

Here is the rendering at 12h, without any greenish horizon as before:



Sun rises are just wonderful too!:




Living in Pacific theater since many years (Nouméa) can tell you SH4 sea i get now is so close to reality, it's stunning! Colors, reflection, opacity is just perfect to me now
Just hope i'm gonna love this RSRD campaign
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Old 04-05-13, 09:07 PM   #11
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Wasn't RSRD, it doesn't mess with any of the enviroment related files, but glad you got what you want.
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Old 04-05-13, 09:31 PM   #12
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Armistead,

I have to ask you, since I don't play TMO. The "life-like" water, did you make it that way or is it from TMO? It looks really good; very "wet", not at all like plastic or molasses.







Fifi,
Quote:
Living in Pacific theater since many years (Nouméa) ...
For real? I'll bet you can tell us some interesting stories.
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Old 04-06-13, 02:30 AM   #13
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Quote:
Originally Posted by TorpX View Post

Fifi,
For real? I'll bet you can tell us some interesting stories.
Yes, and still there!
About WW2 stories around here, beside the fact Americans built almost everything here (main roads, our airport still active!, extended the harbor for big ships, hospital still working! etc etc...) and more than 1.3 million American soldiers transited by Nouméa because it was a huge base in Pacific and Coral sea battle was just few hundred miles North away (thanks god Americans decided to come here, otherwise our island would have been invaded ), and small stories like a Jap submarine beeing sinked South of Pine island here by an American plane...that's about it!
Oh...and still a lot of mines around our lagoon...even if they tried not so long ago to clear them.
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Old 04-06-13, 11:50 PM   #14
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Quote:
Originally Posted by TorpX View Post
Armistead,

I have to ask you, since I don't play TMO. The "life-like" water, did you make it that way or is it from TMO? It looks really good; very "wet", not at all like plastic or molasses.







Fifi,
For real? I'll bet you can tell us some interesting stories.
It's adjusted ...
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Old 04-05-13, 09:36 PM   #15
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Quote:
Originally Posted by Fifi View Post
OMG! Trying the RSRDC with Traveller advice, my greenish issue is completely gone!
Got a fantastic rendering any day/night time now! Just love it
I'm using Improved Stock Environment_v3_TMO&RFB with #2 ISE Realistic Colors and really like it. Very much like I see in your photos. Good job!
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