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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Shark above Space Chicken
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No, just too much to absorb from snatching looks from work.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#2 |
Shark above Space Chicken
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I confess I didn't read it all through but I like the idea. To me basically, you are describing a space battle game transplanted into an aquatic environment. That is very cool as most actual filmed space battles act as if they are maneuvering in a fluid environment, just not as thick of an environment perhaps. Never the less, that is the familiar reference all space battle films utilize.
Your fluid environment need not be planetary bounded, but could be formed by immense drops in space? EDIT: The drops could, or maybe should, be man made as habitats.
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"However vast the darkness, we must provide our own light." Stanley Kubrick "Tomorrow belongs to those who can hear it coming." David Bowie |
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#3 |
A-ganger
![]() Join Date: Mar 2002
Location: Portugal
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Yes your are right. It is a space game set underwater. There are some reasons for this world setting. First of all, I do love submarines and I think handling water adds more strategy value. You know, handling floods and crush depths; in space you basically just handle damage and range (roughly speaking).
I might post a screenie soon, showing how subs are assembled. I just want to finish adding equipment symbols before this, so the picture has a clearer meaning.
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#4 | |
A-ganger
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Location: Portugal
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I'm more leaned towards a planet in another system which is being fight over control, with 2 or possibly more factions battling for its dominance; maybe like dune novel... Anyway, I still need a reason to why there is so much interest towards such water planet. Resources? Though the game is focused in battles, I'm also thinking having a base like management system. Where you need to ration credits for base development and submarine construction. The base development could be the key to let the player access better technology to manufacture better subs and equipment... I'm completely open to suggestions!
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-04-13 at 05:51 AM. |
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#5 | |
Navy Seal
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It is a moon with an ice covered frozen sea orbiting Jupiter. |
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#6 |
Navy Seal
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I like the idea. Like an inverted dyson sphere. Just dump enough water over a a strong enough gravity field (planet or large asteroid) and you have yourself a habitat
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#7 | |
A-ganger
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Location: Portugal
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-04-13 at 03:31 PM. |
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#8 |
A-ganger
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Location: Portugal
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The symbols are almost complete. I just need to rework some details before they can be included and properly coded into the game. After this is done, I will post a screenshot of the shipyard construction feature, where the player builds his own submarines.
Just take into consideration that I'm not putting that much effort into graphics. I focusing into game play, so don't expect much.
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#9 |
Silent Hunter
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A couple of thoughts....
"Pure" light energy (laser) based weapons and defenses make little sense in an underwater environment. Since you are striving for a "reasonability" factor for your future setting, you can't ignore the physics. If necessary, I will offer a discourse on why. Sonic weapons have great possibilities. What was not mentioned I don't think - is magnetics.... Think Interdictor cruiser from Star Wars. Electrical charges can modify the electromagnetic field of things. Perhaps if you turn your submarine into a giant magnet and disrupt your enemies navigation - maybe "helping" him steer into a seamount or underwater surprise you may have left him? Basically its taking Magnetic Anomoly Detection in the direction of a weapon. Maybe the world they are on is high in magnetic metals - so using such a weapon might not only harm your enemy - but maybe you (by being bombarded by attracted "rocks")? The idea of Sonics works - but removes stealth. Other kinds of waves are more "directional" - microwaves (not microwave lasers) were mentioned and offer a lot of potential. Various other radiational waves would work - and various "defenses" created without too much stretching of the imagination. Another option - superheated plasma. Ejected at speed it would kind of operate by "tunneling" its own way to the target - very much like a "laser shot" in space would appear. Probably massive damage but perhaps make it come from overall energy - a "shot" of "fuel" that cannot be recovered until the mission is done? Make it a serious tradeoff.... It could even have a end life explosion - when water finally overcomes the heat. I really like the EMP burst idea as well. Defenses could be physical - such as the "ice shields" to destroy incoming torps and "build in" shielding for EMP. EMP could also be dealt with by creating a "grounding harpoon" that could bleed off a charge so Semi-electrical - such as EM fields could jam guidance on incoming weapons. They could disrupt or negate radiation type attacks.
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#10 |
Ocean Warrior
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Different planet idea is intriging, but how about sticking to Earth. There are plenty of scenarios to use. Attack missle launch subs. Sneak attack for surface ships. Harbor raiding. Even the possibility of attacking underwater bases.
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