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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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I said it would take awhile to find at it did. ![]() |
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#2 | |
Navy Seal
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#3 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi captains!
![]() @Trevally. You can use the "MQK" at your discretion. ![]() |
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Illyustrator,
have you ever thought about integrating your awesome mod with some of the grids it is currently missing? ![]() Seeing OH's objectives and real U-boat patrol areas, adding quadrants to the following zones might be required (areas with higher priority marked in orange): Greenland Sea (up to the northern tip of Svalbard) Missing part of the Norwegian Sea Barents Sea Eastern Mediterranean (Levantine Sea) Black Sea Southern Ocean (between Cape of Good Hope and the Southern coast of Australia) Indian Ocean (especially along the Eastern coast of Africa, Arabian Sea, Laccadive Sea, Bay of Bengal, Andaman Sea, peninsular Malaysia, Western Coast of Sumatra, Western Australia) Pacific Ocean (along the Eastern coast of Australia) |
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#5 | ||
Navy Seal
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![]() Today I have remade half of the patrol missions for the campaign Coastal Waters ![]() Serge is also making upgrades for these missions - so this will half the work and speed up its finish date. I will post some images when I test the first campaign ![]() Quote:
![]() Most of the missions will fall within the grids already made ![]() You are correct about some missing grids - I could only add 50% of the missions around Norway and Russia. Where this is the case - so far I have made them sink missions so that a map marker will be used. For the patrols within the MQK mod - these will be informed to the player by mission brief and by radio message that they must patrol " Patrol BF2113 in a 150km zone blah blah...." So player must look to the grid and mark their own patrol area ![]() |
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#6 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() I am currently working (spare time) on another game design (Mods). You and Trevally how creative people can continue my project (MQK). ![]() |
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#7 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#8 | ||
Navy Seal
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Here it is when added to missions. Select request mission from the KMO as normal ![]() Check your Captains log for mission info ![]() Mark your patrol area on your map using the cords given ![]() New missions will be sent to you by radio message as you finish your patrols - these can also be checked in the captains log page ![]() |
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#9 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Unfortunately the next month I am due to leave for a destination where I won't have a constant internet connection, and also my free time for modding will be heavily reduced. I will check the forum whenever I can though, and I will keep posting from time to time. ![]() Quote:
![]() One small suggestion, if I can. I think your work would be much easier if you centered OH's patrol areas on the MQK grids visible at the max map resolution (i.e. two letters and two numbers), thus making the last two quadrant numbers "55" by default. This way, you (and OH's players) wouldn't need to guestimate them each time. Obviously, the optimum would be having square patrol areas matching MQK's grids, but I suppose only circular or oval areas can be set in ME2 ![]() |
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"marinequadratkarte" |
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