SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-13, 03:36 AM   #1
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

First post updated with link to the latest version of sobers DOF. Thank you sober

I didn't add the link to DynEnv v2.9 - Breakwater Piers yet: still waiting for the first reports on it.
In case you have missed it, follow this link for further detail, or just scroll down to post #168

Last edited by gap; 03-20-13 at 04:04 AM.
gap is offline   Reply With Quote
Old 03-20-13, 03:42 AM   #2
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

thanks , i am trying to get rid of my brown fog at dusk and
dawn . Mod combo or what , i dunno .
THE_MASK is offline   Reply With Quote
Old 03-20-13, 03:55 AM   #3
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by sober View Post
thanks , i am trying to get rid of my brown fog at dusk and
dawn . Mod combo or what , i dunno .
I suppose you have already played with hdr_exterior ColorBalance settings. Probably the brown fog at twilight is a side effect of your tweaks aimed to make it lesser green at noon

If you want a suggestion, I would try tweaking the SkyHazeColor settings in EnvColors cfg files
gap is offline   Reply With Quote
Old 03-20-13, 08:25 AM   #4
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi Gap! I've installed your mod, I liked your work, but I had to turn down the anti-aliasing! And how do I get rid of the yellow marker?

  Reply With Quote
Old 03-20-13, 08:52 AM   #5
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Captain73 View Post
Hi Gap! I've installed your mod, I liked your work...
Our work, Captain
I am glad you like it

Quote:
Originally Posted by Captain73 View Post
but I had to turn down the anti-aliasing!
Which submods are you using? Have you tried enabling the low definition patches?

Quote:
Originally Posted by Captain73 View Post
And how do I get rid of the yellow marker?
Enable this one:

DynEnv v2.9 - No U-Mark
gap is offline   Reply With Quote
Old 03-20-13, 11:54 AM   #6
Captain73
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
Our work, Captain
I am glad you like it

Quote:
Originally Posted by gap View Post
Which submods are you using? Have you tried enabling the low definition patches?
HTML Code:
[MODS]
RemoveLogoIntroTheDarkWraith
Loading Screens Mod puma1x
NDB,NDH OM#1 - No Dialog Indicator
Sound Das Boat
Conus' Graphic Mod(edited)
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 8.b Wave Mechanics - Gale
AilBubbles 1.0
AilDeckwave 1.0
AilRain 1.0
AilImpurity 1.2 extreme
North Atlantic Green 1.1
Old Style Explosions V1.1
Sub_Exhaust_1_0_5_byTheDarkWraith
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
ImprovedWaves_Improved Pitch&Roll
Critical hits 1.1 Torpedos
AMMO_v1.0_SH5_by_Raven_2012
SH5 Longer Repairs v.1
U-Boat Interior Mod(light)
silentmichal's interior mod 1.2.1
FX_Update_0_0_19_ByTheDarkWraith(edited)
AI_sub_crew_1_0_2_TheDarkWraith
MCCD_1.04
MightyFine Crew Mod 1.2.1 Alt w beards
New Wake Torp
Parts Magui V 3.01 by DrJones
Parts Magui v3.01 RUS Localization Patch
Optional Binocular 2
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2
sovietunionflag+fixes
RUS for OPEN HORIZONS-II v 0.0.4 (v 2.0)
Reworked Morale and Abilities v.1.1
RUS for Reworked Morale and Abilities v.1.1 by Rongel
Fonts_patch
Hospitalship_lights
smaller flags for Warships 1_0b
SH5Lifeboat_Wooden
Enhanced FunelSmoke1.2_by HanSolo78
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
IO_StrategicMap_4_3_for_Parts Magui V 3.0 by DrJones
IO_MapCourseLine_normal pencil_mod
EQuaTool 01.01 by AvM - Medium Faber-Castell Style
MarineQuadratKarte
Gisement
TDW_No_Contact_Colors_1_1_0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Force Type VIIA-std Training
DynEnv v2.9 - No U-Mark=56
Quote:
Originally Posted by gap View Post
Enable this one:
DynEnv v2.9 - No U-Mark
thanks Gap

Last edited by Captain73; 03-20-13 at 12:46 PM.
  Reply With Quote
Old 03-20-13, 01:04 PM   #7
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Hi Gap,

I just make a little tool with EXCEL to see, compare and eventually modifie the colors of the EnvColor_....cfg.
I did it because it's very hard to have a survey of the différents colors include in this file

If you want to test and maybe use it (to improve or check the colors of your wonderfull mod), I can send it to you.

Let me know if you are interested,

Best regards,

Jean
jean74 is offline   Reply With Quote
Old 03-20-13, 03:18 PM   #8
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I didn't add the link to DynEnv v2.9 - Breakwater Piers yet: still waiting for the first reports on it.
In case you have missed it, follow this link for further detail, or just scroll down to post #168
Gap, I'm so sorry
I've become too lazy lately.. but I promise, I'll test it right today
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 03-20-13, 07:27 PM   #9
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by volodya61 View Post
Gap, I'm so sorry
I've become too lazy lately.. but I promise, I'll test it right today
There's no hurry Volodya. Just take your time
gap is offline   Reply With Quote
Reply

Tags
climate, dynamic environment, environment, environmental mod, fog, weather

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.