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#1 | |
Sailor man
![]() Join Date: Feb 2013
Posts: 48
Downloads: 18
Uploads: 0
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You certainly cant sit below and expect your crew to spot surface stuff - yes - fog conditions seem to matter and you may be right about the hydrophone. I was following a sound contact last night and going after it on the surface. i got suspicious that my crew had not seen the contact, so i went on deck and CLEARLY visible 2000 meters BEHIND me, close to my wake! I might have rammed the damn thing. This was on 128 TC. maybe becuase a hydrophone identified contact is considerd by the game to be "IDed" already, so why tell the captain when you eventually get a visual on it?
I also noticed once that when i saved the game right after spotting a ship myself at a great distance, when I exited and then reloaded the game, the crew saw it. its terrible bug especially for people who feel like there are not enought targets in the game (i dont mind long searches myself, but I DO need my watch crew to be alert!) Quote:
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#2 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The high TC is useful in the open waters and dangerous close to land or enemy frequent tracks. You, as captain, have to choose when and how to use the tools you have.
The concept of TC is to avoid boredom while you get into the "hot" zones where the enemy will be. Once there it is only reasonable to expect YOU to work with caution. Even real-life equipment and men have glitches and miss things. Do the role-play thing and enjoy the results. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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