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#1 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Here's the thing about control mechanics in MGS2, they seem difficult and clumsy because everyone has become accustomed to the CoD layout from the current gen FPS/TPS.
This is borne out by the fact that nobody had any issues at all using/adapting to the MGS2 control set when the game released, in fact they were a joy to use. However, going back to the HD conversion years later and they just can't adapt. I find it difficult and I'm not even a FPS/TPS player in general. I do think the MGS2 layout was a deliberate choice to force the player to be deliberate and slow in their action, after all it's a stealth game before a shooter. Aside from boss fights, nearly the entire game can be completed without firing a single shot. During the PS1/PS2 era, developers were very splintered in their approach to control layout, whereas everyone currently aims for uniformity (because of the "if it don't control like Cod, no one will play it" attitude ![]()
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#2 | |
Stowaway
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On a side note, does anyone feel like playing the HD version or collection it seems like the controls actually got a bit worse?? This could have been due to the fact that I was playing it on the 360, the touch sensitive control of the PS2/3 is definitely FTW. |
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#3 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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MGS2 suffers with it the most. Snake Eater is still perfect (personally the best stealth/survival game ever). Not sure about Peace Walker as I refuse to play it lol (never liked the way Konami approached the handheld Metal Gears).
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#4 |
Airplane Nerd
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I'm thinking I might find the HD Collection on Xbox just to try it out and see what the MGS Console games are like.
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