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Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Avon,
I think that you may have confused the issue with too many aircraft appearing in the Bay of Biscay that is possibly linked with the NYGM RUB Campaign Mod. Awaiting info from the users as no-one else on any board has mentioned any excessive aircraft occurrences, as such, it might be a AirStrike.cfg and Mod combination issue etc I'll leave it to Berry to answer your question with a post he made In Sept 2005... Quote:
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Yet in real life only 120 were shot down for the entire war and most of those were from 1942 onwards. So are you saying that Jace11 & RUB has it wrong as well? The NYGM Aicraft Damage Mod will replace Jace11's great work and also do away with the RUB solution. The Changes are... 1. AA HP value given a greater range 2. Aircraft Armour is now configure in relation the Armour Piercing value of the bullet in conjunction to the HP value of the shell in conjunction with the AP modifyer 3. The AA range will be back to default 4. The AI no longer can to use Berry's words "hit a gnat's whisker at a range of 2 miles" NYGM Aircraft Damage Mod has used SHIII’s sophisticated random system. In some instances I have set the value of the armour so that it will only be penetrated by the maximum HP bullet when the random AP modifier is used. In other instances I have set the Armour & HP value to accept any bullet and totally fail, don’t get too excited, it is very very hard to hit. In essence, I have made the damage that a plane receives as totally random. So it will now possible to bring down a plane with 1 bullet, yet more often then not it will take several too many bullets to do so. And to top it all off, the AI AA will not be able to "hit a gnat's whisker at a range of 2 miles" I hope that this answer goes some way to addressing your question and concern. |
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