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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2007
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It's just an example.
Open your desired TGA with Gimp and color the areas. There may be a steel colored rectangle, or a brown colored circle, or whatever... You don't know what it's good for, but if you color them in pink and purple and reinsert the changed TGA into the game, you will see the pink and purple areas representing the changed areas of your TGA.
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#17 |
Stowaway
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Use S3D to save an image of where the textures are for each part.
It's a UV map that shows you where to 'paint'. Just know this. Some parts use the same areas all over the place. The Hull being a great example. |
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#18 |
The Old Man
![]() Join Date: Apr 2007
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Deckgun TGA is in Guns.dat in ...Ubisoft\SilentHunterIII\data\Library
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#19 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
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Thanks for the info Gentlemen
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