SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-25-13, 09:45 PM   #11
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
Good one. I will take note of it, though I can hardly understand how port proximity would affect weather
I don't know why but it works .. not each time but very very often.. first time I noticed it in the Med campaigns.. there are many ports and I noticed this during the regular refit, after that I tried near the friendly port, there it works also..

EDIT: if this doesn't work after the first reload I just reload the game again

Quote:
Originally Posted by gap View Post
More likely than the suggestion by Trevally of wearing a bicorne hat anyway
and face to North

Quote:
Originally Posted by gap View Post
..but the submod Sobers Best Ever Tweaks contains Waves Mod v9 which wasn't featured in the previous version.
For some reasons I don't like it.. I will use my own revision..
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
 

Tags
climate, dynamic environment, environment, environmental mod, fog, weather

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.