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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
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Cannot award u-boat clasp
I have been assigned 7 to award plus some other awards which i was able to dish out. Unfortunately every time i try to give one it says you must complete a patrol. My crew has completed two when I click on the name of the award all the eligible candidates get highlighted but I cannot give them.
Sorry if this has been asked before, using GWX 3.0 Gold. ![]() |
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#2 |
Eternal Patrol
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WELCOME ABOARD!
![]() Use SH3 Commander. It lets you give out all the medals and awards you want.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Maybe I am on a wrong path, but could it be that you are only in a friendly port. And not in your true home base?
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#4 |
Nub
![]() Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
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Back in Wilhelmshafen where I started and mission orders told me to return.
Cannot find a good link for commander both of those on the thread are non functional. Can anyone point me to a good download location? |
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#5 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
Uploads: 0
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#6 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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P.S. Don't forget the config files that need to be extracted into the SH3 Commander folder. |
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#7 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#8 |
Old enough to know better
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Welcome to SubSim Blaydon.
![]() SH3 Commander is a must have or at least must check out mod. ![]()
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#9 |
Nub
![]() Join Date: Feb 2013
Posts: 4
Downloads: 10
Uploads: 0
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Many thanks found it on one of the links from the GWX website installed and worked a treat my men are all clasped up only awarded what I was credited though, figure awards should be hard to come by to mean something.
Really enjoying the game into Patrol 3 now with 102,126t to my credit so far. How do any of you run it, I use 1 torpedo for 3-5000t, 2 for 10000t etc and if they don't seem to be sinking i give them a quick taste of the gun if possible. Although in rough weather I have had to use 2 torpedoes on a 2500t small merchant, those little guys just don't seem to want to sink. I mean something that small should just about vaporize plenty of stories of destroyers at 1500t going down in minutes broken in two from one torp. |
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#10 |
Navy Seal
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On the little guys, put one under the forward mast, they will go down shortly afterwards due to flooding.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#11 | |
Sparky
![]() Join Date: Nov 2012
Location: AM52
Posts: 151
Downloads: 85
Uploads: 0
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Of course, if it's an isolated ship I only ever fire one at a time and wait to see if it sinks. Also the deck gun is an early war option. Destroyers, despite having slightly over than half of the tonnage of the smaller merchant ships, don't require half the 'damage' to sink. Destroyers are very narrow-hulled for speed and one eel is almost always enough to instantly sink it (as in real life - any hit more than two-thirds forward would usually take the bows off completely). That's one of the many aspects of real life that SHIII + various mods model very well. Good hunting! ![]()
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[SIGPIC][/SIGPIC] GWX 3 + OLC Gold + 100% Realism + Commander "Attack! Always attack!" |
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