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Old 02-22-13, 04:05 PM   #556
TheDarkWraith
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I think the captain decided when to open fire (even if he knew the guns range wouldn't hit the target). Being captain of the sub it's my decision when to open fire and at what range.
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Old 02-22-13, 04:07 PM   #557
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Quote:
Originally Posted by sober View Post
Anyone tried my latest gun mod yet in a mission ?
At the moment I'm working on improving the accuracy of onboard guns..
How to make guns worse, it will be the next stage of our work ..
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Old 02-22-13, 05:03 PM   #558
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Quote:
Originally Posted by gap View Post
first deckgun test mission ready: ...
It was a good excursion - Palermo harbour.. the British sub..
Did you knew that VIIC/41 doesn't has a deckgun as default?

or just joke and excursion?

EDIT: wait.. something wrong with my game or mods.. when I enable your mission with some mods enabled I can see only VIIC/41 at the boat selection screen.. if I enable mission on full stock everything seems OK..

EDIT2: I've figured out it.. OHII cause this issue.. I have OHII enabled because before I've tested Flaks (using Trevally's campaign patch).. so, if we have OHII enabled we can't get the single mission of full value.. why? because of this - NSS_UboatX.upcge.. at least I think so..
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Last edited by volodya61; 02-22-13 at 06:16 PM.
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Old 02-22-13, 06:49 PM   #559
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Quote:
Originally Posted by sober View Post
Anyone tried my latest gun mod yet in a mission ?
Quote:
Originally Posted by volodya61 View Post
At the moment I'm working on improving the accuracy of onboard guns..
How to make guns worse, it will be the next stage of our work ..
Not yet sober but, as stated by Volodya, saboaging a bit those deadly things is in our todo list. At the right time, we will give your mod a deep test

Quote:
Originally Posted by TheDarkWraith View Post
I think the captain decided when to open fire (even if he knew the guns range wouldn't hit the target). Being captain of the sub it's my decision when to open fire and at what range.
Yes, this is also my opinion

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Originally Posted by volodya61 View Post
Okay.. I give up .. do as you think is right..
I don't want you to give up. I want you to agree with me , or to convince me with your arguments that I am wrong.

If it is simply a matter of different taste, we can make the shorter range oprional

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Originally Posted by volodya61 View Post
Thank you..
Well.. make them for the stock range values.. I mean 900m and 2900m..
I think mission for long range is not needed..
On the contrary: a long range test mission is needed, for making sure that long range engagement won't be unrealistically easy

Quote:
Originally Posted by volodya61 View Post
It was a good excursion - Palermo harbour.. the British sub..


so you discovered my joke!
dunno why, even with IRAI enabled I couldn't get it to attack. Maybe because of the shallow water

...and by the way, it is not British, it is... Russian

Quote:
Originally Posted by volodya61 View Post
Did you knew that VIIC/41 doesn't has a deckgun as default?

or just joke and excursion?

EDIT: wait.. something wrong with my game or mods.. when I enable your mission with some mods enabled I can see only VIIC/41 at the boat selection screen.. if I enable mission on full stock everything seems OK..

EDIT2: I've figured out it.. OHII cause this issue.. I have OHII enabled because before I've tested Flaks (using Trevally's campaign patch).. so, if we have OHII enabled we can't get the single mission of full value.. why? because of this - NSS_UboatX.upcge.. at least I think so..
yes, I have created the mission over the stock campaign. OHII changes U-boat availabilities. I think this is the reason why you couldn't select the Type B

P.S: if the template mission I have created is okay for you, I will edit it for different engagement ranges (minus the U class boat )
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Old 02-22-13, 06:56 PM   #560
THE_MASK
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Quote:
Originally Posted by volodya61 View Post
At the moment I'm working on improving the accuracy of onboard guns..
How to make guns worse, it will be the next stage of our work ..
All i will say is , if you attack a convoy on the surface with my mod when it might be armed then the last thing you will be worrying about is deck gun range . I deleted my deck gun range mod because you dont need it .
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Old 02-22-13, 07:10 PM   #561
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Quote:
Originally Posted by sober View Post
All i will say is , if you attack a convoy on the surface with my mod when it might be armed then the last thing you will be worrying about is deck gun range . I deleted my deck gun range mod because you dont need it .
yes, this is exactly my point. Surface engagements should be so difficult and dangerous at any distance to make range almost irrelevant
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Old 02-22-13, 07:23 PM   #562
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Quote:
Originally Posted by gap View Post
I don't want you to give up. I want you to agree with me , or to convince me with your arguments that I am wrong.
Okay.. I agree with you .. completely..

Quote:
Originally Posted by gap View Post
If it is simply a matter of different taste, we can make the shorter range oprional
I don't think we need it.. I just tried different settings..

Quote:
Originally Posted by gap View Post
On the contrary: a long range test mission is needed, for making sure that long range engagement won't be unrealistically easy
I don't think it would be easy.. back to the Flaks tests we see that that almost impossible at long range..

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Originally Posted by gap View Post
dunno why, even with IRAI enabled I couldn't get it to attack. Maybe because of the shallow water
I have never seen an attacking boat.. in the campaign too..

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Originally Posted by gap View Post
...and by the way, it is not British, it is... Russian
Russian? knowing the outcome of the war, I had to ask for political asylum

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Originally Posted by gap View Post
P.S: if the template mission I have created is okay for you, I will edit it for different engagement ranges (minus the U class boat )
I think in the open sea would be better because I do not see any details on the background of the coast

Quote:
Originally Posted by sober View Post
All i will say is , if you attack a convoy on the surface with my mod when it might be armed then the last thing you will be worrying about is deck gun range . I deleted my deck gun range mod because you dont need it .
Quote:
Originally Posted by gap View Post
yes, this is exactly my point. Surface engagements should be so difficult and dangerous at any distance to make range almost irrelevant
At the moment we are talking about unarmed merchants..
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Old 02-22-13, 07:40 PM   #563
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Originally Posted by volodya61 View Post
Okay.. I agree with you .. completely..

I don't think we need it.. I just tried different settings..
Are you kidding me?

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Originally Posted by volodya61 View Post
I don't think it would be easy..

back to the Flaks tests we see that that almost impossible at long range..
That's good, but at some point we should make it sure: we cannot compare surface engagements with surface-to-air engagements

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Originally Posted by volodya61 View Post
I have never seen an attacking boat.. in the campaign too..
I thought that IRAI had fixed submarines behaviour

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Originally Posted by volodya61 View Post
Russian? knowing the outcome of the war, I had to ask for political asylum
For sure not in Italy, after sinking that Italian unarmed passenger ships at dock in Palermo

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Originally Posted by volodya61 View Post
I think in the open sea would be better because I do not see any details on the background of the coast
Okay, no problem.
I only hope that the Conte Verde got a long enough anchor chain

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Originally Posted by volodya61 View Post
At the moment we are talking about unarmed merchants..
yes but... stationary? Aren't we asking a bit too much, even for an easy target?
Are you sure you don't want to me to create a second set of missions with a fast moving ship?
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Old 02-22-13, 07:50 PM   #564
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P.S: do you have any preference about target's profile (AoB)? 90°, 45°, 0°?
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Old 02-22-13, 08:29 PM   #565
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Quote:
Originally Posted by gap View Post
Are you kidding me?
Yep..

Quote:
Originally Posted by gap View Post
That's good, but at some point we should make it sure: we cannot compare surface engagements with surface-to-air engagements
Agree..

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Originally Posted by gap View Post
For sure not in Italy, after sinking that Italian unarmed passenger ships at dock in Palermo
Of course no.. was it a Russian boat? in USSR then

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yes but... stationary? Aren't we asking a bit too much, even for an easy target?
Are you sure you don't want to me to create a second set of missions with a fast moving ship?
Probably yes.. why not? but how fast? 10-12 knots? or more?

Quote:
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P.S: do you have any preference about target's profile (AoB)? 90°, 45°, 0°?
90° for a start.. after first tests we will see..

PS: don't forget about mission with a lot of planes I think it will be funny..
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Old 02-22-13, 09:17 PM   #566
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Forgot to say
Don't you think that the target is a bit too large? they even miss this target though

22 shots, 17/5-miss
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Old 02-23-13, 11:34 AM   #567
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Originally Posted by volodya61 View Post
Yep..
Okay, I see you are too stubborn to admit that you were wrong!

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Of course no.. was it a Russian boat? in USSR then
a Russian citizen commanding a German Uboot?
Had you been captured abord the USSR submarine I put in our mission, I think you would have been deported in a gulag, if not sumarily executed


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Probably yes.. why not? but how fast? 10-12 knots? or more?

90° for a start.. after first tests we will see..
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Forgot to say
Don't you think that the target is a bit too large? they even miss this target though

22 shots, 17/5-miss
http://www.mediafire.com/download.php?dk54jp6lz5jwnwu

three big passenger ships in this mission:

1st target - range: ca. 1 km, bearing: 270 deg, course: 0 deg, speed: 0 kn
2nd target - range: ca. 3 km, bearing: 0 deg, course: 90 deg, speed: 0 kn
3rd target - range: ca. 5 km, bearing: 90 deg, course: 180 deg, speed: 0 kn

let me know if you need for smaller targets, moving targets or different ranges to target, and I will modify the mission accordingly

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PS: don't forget about mission with a lot of planes I think it will be funny..
This one will be the nest one. Give me a few
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Old 02-23-13, 11:49 AM   #568
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Okay, I see you are too stubborn to admit that you were wrong!


Quote:
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..I think you would have been deported in a gulag, if not sumarily executed
GULAG is better choice than seabed
at least I think so

Quote:
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..let me know if you need for smaller targets, moving targets or different ranges to target, and I will modify the mission accordingly
I will.. a bit later..
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Old 02-23-13, 12:01 PM   #569
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Originally Posted by volodya61 View Post
since you insist, I will propose a maximum range of 12 km

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Originally Posted by volodya61 View Post
GULAG is better choice than seabed
at least I think so
It all tepends on season and on water depth above the seabed. I have never had the honour to be hosted in a GULAG, but I guess that 50 cm of warm Mediterranean water are a better place

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I will.. a bit later..
Okay, working on the airplane mission now. Do you have any preference about planes types and number?
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Old 02-23-13, 12:59 PM   #570
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Quote:
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since you insist, I will propose a maximum range of 12 km
Completely agree with you


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..but I guess that 50 cm of warm Mediterranean water are a better place
Well, if in this case.. then always yes.. agree..

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Okay, working on the airplane mission now. Do you have any preference about planes types and number?
types - different.. number - many.. and more!

Seems like a 'tolerance angles' method not working.. just set 50 (was 0,75) for deckgun and nothing change.. almost.. changes at the margin of error..

Remains to consider the Sober's method..
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