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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#33 | ||
Admiral
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In real life a Captain could depend on his binocular vision (using two eye's, not just one) when on the bridge to get a good depth perception of what a target AoB was. After practice, any crew member became quite good at it. The game however doesn't allow for this. The bridge view in-game is still only as good as the flat, 2 dimensional screen it is shown on. There's no way of simulating depth perception with a monitor (I don't think even using 3D glasses and a 3D screen would do it justice). So we have monocular vision which is like you going to the window and covering one eye, it makes quite a difference in what you can perceive. As in real life the periscope view is indeed monocular vision. That's why the boys over at research and development came up with a stadimeter that could measure both height and length of a target....the length to help with figuring AoB of a target. Regrettably the function wasn't put into the games stadimeter, nor was their correct field of view that allowed for measuring length or height with the tools available (like the Telemeter Divisions of the scope lens). So, your left to figure AoB pretty much on your own. One big help is to plot your target on the Nav Map and use the protractor to figure the targets tract and AoB. It's simple, accurate, and it gives you a better understanding of what the firing party actually did when a target firing solution was made. No one piece of the pie was counted on to make the firing solution. It took several men (anywhere from 12 to 15) to make up the Torpedo Firing Party, each contributing their input in making each torpedo firing count. In-game ...."you the man"! The duties of a dozen men are on your shoulders with manual targeting. Now that's what makes the game fun!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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