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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2161 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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I'm actually happy about it. And while I do share in the hope that Obsidian will continue to be involved I can't deny that Bethesda, having resurrected the series, giving it mass appeal and momentum and bringing it into the modern 3-D environment, has probably been the best thing that has happened to Fallout since the adoption of the SPECIAL system.
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#2162 | |
Airplane Nerd
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#2163 | |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
Posts: 5,421
Downloads: 85
Uploads: 0
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I am a bit surprised by the fan boyish reaction I have received simply because of what I posted which never was meant to have an attacking tone to it.Well lesson learned do not say what you think in this thread. |
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#2164 | |
Airplane Nerd
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That doesn't keep me from thinking though. ![]()
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#2165 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Both have their merits. It is certainly true that the first two games were more 'Fallout'. It is also true that Bethesda games have a fair share of bugs. However, those same people tend to gloss over the bugs and glitches in the first two games, particularly Fallout 2. I agree that the original team wrote better stories. However, I also acknowledge that Bethesda makes, for the most part, better games. However one feels about it, it cannot be ignored that Fallout was all but dead after Black Isle went under, and that without Bethesda would have likely stayed that way. That's all I was addressing. Perhaps I should have made it more clear that I was not referring to you. Allow me to correct that: I am in no way referring to you or and view of your's whether implied or factual. My statements are in reference to the overall gaming community and do not in any way represent an appraisal or indictment of any views that you may or may not hold. The above content represented only an attempt to make neutral conversation corresponding to the topic at hand. Any and all perception of slight is purely coincidental and unintended. |
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#2166 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Just wondering, but which do you guys prefer? The NMM or just using Steam Workshop? Currently I've been mix and matching both primarily relying on Steam, however I just went to update a few files from Nexus manually and I think I might've screwed something up so I'm considering either deleting all of my Nexus mods and using only Steam, or re-downloading and installing everything using NMM and BOSS (I think it's called that).
Just looking for some help with this as I've been a little wary about using the Nexus Mod Manager.
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#2167 |
Rear Admiral
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I don't use Steam Workshop or NMM. I download all mods manually from Nexus, investigate the file structure (and look at what's included in any .bsa files if necessary), and then set them all up to work with JSGME. I use the Data Files thingy in the Steam launcher to set up the load order.
Reason: I know what JSGME does and how it does it, and I like to maintain full control over what goes into my game folder. I downloaded NMM at one point and had a look at it but took a pass, I know too many people who've had problems using it, things going haywire when they try to uninstall something and it doesn't do it properly. Steam Workshop appears to allow for even less control over what goes into my game folder, so there's no way I'd use that either. |
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#2168 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#2169 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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My only problem is accidentally messing up the files. It's been a while since I've used JGSME and I always worry about updating files and misplacing things. I like how with Steam and NMM once there is an update it does it automatically.
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#2170 | |
Airplane Nerd
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1. Get angry 2. Grumble and whine during the uninstall 3. Sit impatiently through the re-installation 4. Angrily install mods 5. MAYBE get to play again unless game is still broken. 6. If so, repeat 1-5.
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#2171 | |
Soaring
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Okay, I now said something positive about Steam. That doe snot mean that I have learned to tolerate Steam. The marketing model behind it I still hate. But I like the Workshop feature.
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If you feel nuts, consult an expert. |
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#2172 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Anyone want to post a rundown list of essential must have mods?
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#2173 |
Rear Admiral
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In no particular order:
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#2174 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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Frau covered the heavy hitters, however I am going to include smaller gems that I find handy:
Essential Horses: http://skyrim.nexusmods.com/mods/1248 --Your horse is probably the squishiest NPC in the game. He is also a master of the banzai charge and is very good at jumping in front of your enemy when you are in the middle of a power attack with your most powerful, best tempered and most heavily enchanted weapon. In his free time he enjoys strolling through the crossfire when you are shooting arrows or lobbing fireballs at someone. Here, you can pick which horses you want to be essential. There are also options for Shadowmere and Frost. If you are an honorable warrior type (pfft....boy scouts): Skyforge Steel Redone: http://skyrim.nexusmods.com/mods/20623 --You prove yourself worthy to join the Companions. Kodlak welcomes you with open arms and then haughtily gives you permission to go to the mythical Skyforge and get a 'real weapon'. So up you go, and what are you handed? An elven-quality sword that looks exactly like the crappy steel sword that you just got laughed at for carrying. This mod makes the Skyforge weapons (1) look really cool and (2) feature improved stats so that your Harbinger hasn't sold his to Adrianne by level 20. If you are the mage type: Enchanting Freedom: http://skyrim.nexusmods.com/mods/8065 --The College of Winderhold; the last bastion of true arcane learning in Skyrim. The best place for an aspiring wizard to study outside of Summerset Isle. So you get there, you practice, you grind up that enchanting skill so you can put some god-like enhancements on your gear. But then you find that you can't do things that your great grandpa told you he could do. Why in the hell can't you enchant your boots to improve your Conjuration? Why can't that circlet protect you from fire? You can now put any enchantment on any article of clothing, like you could in Morrowind and Oblivion. Why would Fourth Era mages suddenly be less potent than their Third Era counterparts? If you are the dastardly sneaky-stabby type: Mehrunes Razor Improved: http://skyrim.nexusmods.com/mods/13232 --Mehrunes Razor is the most famous artifact of Mehrunes Dagon, the daedric prince of ambition and change. The Razor is the conduit of all of his hatred and destructive intent. It can kill instantly, and with a single hit; an artifact so powerful that the Dark Brotherhood nearly destroyed itself via in internal conflict over possesion of the dagger during the Second Era. So you run across Skyrim, gathering the shattered pieces of the blade. Lord Dagon himself assembles it anew, and grants it to you with the admonition that you sew death and discord with it. So you open your inventory to check the stats on your new ultimate instrument of death to find and instant kill percentage of...........1%?!? What the hell? It used to be 6% in Oblivion. Why is this ultimate killing tool suddenly less effective? This mod changes that. You can pick 5, 10, 15, 20, 50 or 100%. I go with 5% to keep it in line with previous titles. Oh, and it makes the blade all ebony-colored. Pretty swanky. For blood-sucking types: Better Vampires: http://skyrim.nexusmods.com/mods/9717 --This is actually a big overhaul. The vampire lord form is very cool, but the rest of being a vampire is actually pretty 'meh'. The great thing about it is that you can customize it to your tastes. Don't like how you for some reason get stronger as you starve yourself? It lets you reverse that. Want to take damage in the sun? You can make that happen. Want to make it so healing spells, potions and food won't heal you (after all, you are not living)? You got it. Want to be able to feed on that stupid thug that tried to hold you up on the road? You can do it, just don't let the body get too cold. Want to travel the lands of Skyrim by turning yourself into an insubstantial cloud of mist like Dracula? Oh yeah, you can do that. You can mix and match all of that and more, or you can disable it all. Up to you, but your nightwalker experience will be much less lame. For fans of Akiviri arms: Insanitys Celtic Katana: http://skyrim.nexusmods.com/mods/15389 --I agree that, on the surface, a celtic katana is a pretty stupid idea. I didn't know that the Irish used katanas. However, I usually use an Akiviri katana in Elder Scrolls games. I think they are more elegant weapons. There problem is that I can't stand the way they look. With the exception of Dragonbane, they don't even have a scabbard. Since I am the kind of guy that likes to forge, temper and enchant his own weapons, and I like weapons that look nice, this mod was perfect for me. The saya (scabbard) is absolutely gorgeous, and the blade is not overpowered. Perfect for a blade-trained renegade turned assassin. |
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#2175 |
Lady Mariner
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Wow, I am glad to see an Elder Scrolls thread here, may I post in it and are screenshots welcome?
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