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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Thanks Sublynx, no joy there I'm afraid. I have been playing with the .mis file with the missioneditor.exe and its fascinating, but I still haven't been able to make the ships visible.
What I've been doing is tinkering with the .mis file, then opening up SH3 and loading my 'in base before mission' save at Corrientes. One theory I have is that its because I'm actually docked at the element I'm trying to change/fix. The only other way of testing is to copy Corrientes and plonk her out to sea, out of my visible/audible range, then sail on over to it at a high TC. I think I'll start reading up on modding, I found a good thread. If anyone else has any ideas though, I'm all ears. |
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#2 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Maybe a post in Mod workshop would alert someone with more modding skills
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#3 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Hi mates,
to dock at a supply-ship it needs a navalbase to dock at (for the game-engine) AND a ship at the same place (or nearby)! Base and ship then should have the same Entry/ExitDate. Regards Blueduck |
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