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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1966 |
Ace of the deep .
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I cannot start a new campaign with these 2 mods enabled . Game crashes to desktop upon loading .
TDW_IRAI_Inertia_Damage TDW_Ship_Inertia_1_1_0 |
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#1967 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#1968 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Very strange
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#1969 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1970 | |||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Here is my mod list presently which is similar to Sobers': HTML Code:
Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V2 SH5 DBM Background Video sobers green spinning thing SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Foam_Mod_0.3 sobers best ever fog V22 SH5 Capthelms Audio+SV Touch Ups Window_Lights_Redone_V1 SMission - D-Day Landings Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX WolfPack Wotan Torpedo_Door_Sound_Mix Speech fixes and additions (english version) Pascal-sh5-Crew-Uniforms SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.1 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior SteelViking's Bunker Fixes V1.0 sobers Lights Cfg V5 SH5 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 & hotfix Equip_Upgrades_fix_v1.4 dates by sober Patch V2 NOZAURIO'S SKIN (Standard No Emblem) v-1.1.0 FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_2_0_jimimadrids_map_tools IRAI_0_0_39_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 Sub_Bubbles_v0_0_3_ byTheBeast OPEN HORIZONS II_full v2 OHII v2 Western Approaches Mission Fix OHIIv2.1 sovietunionflag+fixes SOAN_Filter_Fix(For TDW NewUIs_TDC_7_1_0) Expanded Navies by Cybermat47 v.1.0.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 OH II Minefield map for TDWs Ui OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro TDW FX Fix for Sobers chimney smoke Trevally TDC Help v2 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Sonar Sound Collection v 1.0 for SH5 - Distorted sobers hud sounds V1 SH5 AMMO_v1.0_SH5_by_Raven_2012 sobers Depth of Field V4 SH5 sobers bad weather deck gun V3 SH5 Voice, Sounds & Help Last edited by Mikemike47; 02-05-13 at 10:18 AM. |
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#1971 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#1972 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1973 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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The only workaround that I've found is to disable Open Horizons II first then start a new campaign. Skip the tutorial and when in bunker make your gameplay changes in options and choose layout for the sub. Save the game and exit. Then load Open Horizons II and any mods you normally load after it. Start the campaign from the save and it should now work. ![]() |
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#1974 | |
Navy Seal
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This will cause the stock camapign to load and not OHII ![]() |
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#1975 |
Watch
![]() Join Date: Nov 2012
Posts: 15
Downloads: 135
Uploads: 0
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since some sessions, i've got an unknown contact at 170° in my hydrohpone. this contact occures quite regularly and isn't definitly not there...?! any ideas? my mod soup:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 DBM Background Video Real Environment - Revision_3 sobers better terrain v3 SH5 Small_trees_SH5_V1 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered MightyFine Crew Mod 1.2.1 Alt w beards Naights Submaine Textures v1.2 (PUV) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_New_radio_messages_German NewUIs_TDC_7_1_0_WWIIInterface_by_naights Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Shadow Improvement ModLR IRAI_0_0_37_ByTheDarkWraith JD Realistic Depth Charge Damage and Shaking 1.0 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 TDW_Ship_Inertia_1_1_0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Accurate German Flags sobers game loading tips SH5 ers_5_8_ratio R.E.M_by_Xrundel_TheBeast_1.2 OPEN HORIZONS II_full v2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) Critical hits 1.1 Torpedos Old Style Explosions V1.1 Grossdeutscher Rundfunk Trevally Automated Scripts v0.6 NDB,NDH OM#1 - No Dialog Indicator IO_StrategicMap_4_7_for_TDWv710 OH II Minefield map for TDWs Ui Fix for bearing sound (german speechpack) Fix for digits (german speechpack) AilRain 1.0 AilSmoke 1.7 |
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#1976 |
Seaman
![]() Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
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Have also a small problem with the hydrophone:
Although I am on the surface and drive with 9 knots and the TDW_No_Hydrophone_On_Surface_1_1_0 patch is installed, calls the sonar man constantly contacts out! Once the boat reaches a depth of 6 meters, the hydrophones is active! Happened during a historical mission (Wolfpacks with Escorts!) Did I make something wrong? Current Modlist: ---------------- Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 v 2.1 - SkyColor-MurkyWaters-DarkerNights Hotfix #1 Dynamic Environment - Winter hotfix 1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichals interior mod 1.2.1 Fuel Gauge WoGaDi_SteelViking's Interior Speech fixes and additions (german version) Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith NewUIs_TDC_7_2_0_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot Warfox deck crew always whispering SH5 German Version sobers bad weather deck gun V3 SH5 Grossdeutscher Rundfunk TDW patcher SOLVED: Have set MaxSensorHeight settings in UBoot-Sensor.sim file to -9 and it looks, that it works now! Sonar man is quiet and hydrophone works from 9m! Hope it was the right way! Last edited by Moin; 02-08-13 at 12:04 PM. |
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#1977 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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When I enter to select missions while in the bunker I have the missions available when using OHII. I start the mission and the ships and everything available in OHII is there.
![]() The only other thing I forgot to mention during those steps is that when I start the campaign from the save after enabling OHII is that I go ahead and save it again while in the bunker. I exit to main menu and restart from that last save and head out on my first mission. OHII has been working fine for me when using the workaround I mentioned. No stock campaign loads. Any ideas? |
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#1978 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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I have quite a few problems with this mod, the enemy hydrophones one the surface, enemies that never give up, airplane turrets not tracking enemies, and ships that fire starshells, one fired, their guns no longer track enemies, on on the Admiral Hipper heavy cruiser, it relies on its main guns for firepower fire starshells, and as I have pointed out, they no longer fire, making nearly useless in combat.
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#1979 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() try reducing IRAI's 'Lost contact time' setting, in Sim.cfg ![]() see my reply here Quote:
![]() I know that Fx Update adds a new class of starshells; we could just get rid of the problem with "normal" starshells by removing them from gun's outfits, but I was planning to make them into smoke shells, and IMO it would be a pity giving them up... |
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#1980 | |
Ace of the deep .
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