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#1 |
Loader
![]() Join Date: Jun 2011
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I'm trying to edit the guns on a playable ship so they're no longer able to rotate through the hull. I've figured out how to edit the traverse values in S3D but I can't figure out how to tell which gun is attached to which part of the ship, so I don't know what the traverse values should be. How can I figure out which gun goes to which spot?
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A U-Boot is a very Schrodingerian thing, being either unobserved or dead ![]() Although it is only dead if observed by SOME observers, which is a very interesting problem of quantum physics, jawohl! -Sea Skimmer ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Now go to the menu file and "find", paste the ID number you copied. Select the little button above the preview window that looks like a small video camera (center on object) and it will show you where the gun is located.
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#3 |
Loader
![]() Join Date: Jun 2011
Posts: 83
Downloads: 14
Uploads: 0
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Thanks, that worked great.
__________________
A U-Boot is a very Schrodingerian thing, being either unobserved or dead ![]() Although it is only dead if observed by SOME observers, which is a very interesting problem of quantum physics, jawohl! -Sea Skimmer ![]() |
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