![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#10 |
A-ganger
![]() Join Date: Oct 2011
Posts: 74
Downloads: 439
Uploads: 0
|
![]()
I reckon that the key points would have to be:
- SH4 style dynamic map, but fixed so that it is not a "flat world". - Better than DW sensor simulation - The ability to walk around your sub, even if you can't talk to your crew, probably stick to SH4 quality graphics as not everyone has a million dollar graphics card. - Far more control over the sub systems, e.g. you can manage the engines or motors, trim, ect your self or let the assigned crew members do it. - DW style map with built in TMA (Maybe talk to the MOBO creator). - Better damage models. I think the better way to go about it is to try to see if ubi will sell subsim their source code for SH4. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|