SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5 > Silent Hunter Online
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-08-13, 12:35 PM   #10
Beardmoresam
A-ganger
 
Join Date: Oct 2011
Posts: 74
Downloads: 439
Uploads: 0
Default My opinion on the matter

I reckon that the key points would have to be:
- SH4 style dynamic map, but fixed so that it is not a "flat world".
- Better than DW sensor simulation
- The ability to walk around your sub, even if you can't talk to your crew, probably stick to SH4 quality graphics as not everyone has a million dollar graphics card.
- Far more control over the sub systems, e.g. you can manage the engines or motors, trim, ect your self or let the assigned crew members do it.
- DW style map with built in TMA (Maybe talk to the MOBO creator).
- Better damage models.

I think the better way to go about it is to try to see if ubi will sell subsim their source code for SH4.
Beardmoresam is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.