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Old 02-08-13, 08:59 AM   #1
gap
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Quote:
Originally Posted by whiskey111 View Post
Q: have you enabled TDW's compatibility patch after New UI's, IRAI and REM?
A: Yes, I have just done it. The patch was installed last in order. Same effect, same bad issue.
Okay, your mod list is perfect now

Quote:
Originally Posted by whiskey111 View Post
Q: By any chance have you upgraded your hydrophone to the KDB model?
A: It is test single mission made by me. U-boot 7C: CfgDate=19430101
I don't know how to check the hydrophone model in single mission. Any tip ?
Try changing mission date to Sept. '39 and setting U-boat equipment to 'Early' (or simply start a new campaign without selecting any upgrade. In this way we should be sure that your sub is equipped with the standard (GHG) hydrophone.

It is easy to recognize which hydrophone your sub is equipped with, since KDB sensors are T shaped spinning things, and they should protrude from your deck, whereas the GHG ones are inside the hull and cannot be seen in external view.

Quote:
Originally Posted by whiskey111 View Post
Q: if the answer to my previous question is yes, was the standard hydrophone working correctly?
A: the hydrophone without REM works fine. With REM, sonarman gives the contact on surface and diving below 30m I cannot hear anything in hydro (but sonarman AI gives the contacts).
Please, do one last test following the above instructions, and let me know if the GHG is audible below 30 m with REM enabled

According to other memeber's reports, it should. If you will confirm this fact, I will check what's is the difference between the two hydrophones and (hopefully), I will be able to fix the mute KDB
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Old 02-08-13, 10:10 AM   #2
volodya61
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Quote:
Originally Posted by gap View Post
I will check what's is the difference between the two hydrophones and (hopefully), I will be able to fix the mute KDB
Let me know if you will find a solution..

EDIT: and where
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Old 02-08-13, 01:22 PM   #3
gap
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Just compared GHG and KDB hydrophones.

The GHG got three SensorData controllers with different SensoHeight and MaxRange settings. Sorted by their Index number, they are as follows:

SensorData #1
MaxRange: 15000
MinSensorHeight: -500
MaxSensorHeight: 0

SensorData #2
MaxRange: 100000
MinSensorHeight: -500
MaxSensorHeight: -28

SensorData #3
MaxRange: 22000
MinSensorHeight: -28
MaxSensorHeight: -10

As for the KDB hydrophone, it got only two controllers, whose settings are:

SensorData #1
MaxRange: 22000
MinSensorHeight: -20
MaxSensorHeight: -1

SensorData #2
MaxRange: 100000
MinSensorHeight: -500
MaxSensorHeight: -20

My suspect is that, as far as human audibility is concerned, only one of the SensorData controllers is applied, the highest index having priority over the lower ones.

It would explain why the GHG is not mute along its whole range (first controller set to 0-500 m), whereas KDB contacts are only audible above 20 m of depth (first controller set to 1-20 m).
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Old 02-08-13, 01:50 PM   #4
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Do you think that adding one more controller to KDB and probably to BalconGerat would be enough?
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Old 02-08-13, 02:08 PM   #5
gap
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Quote:
Originally Posted by volodya61 View Post
Do you think that adding one more controller to KDB and probably to BalconGerat would be enough?
Indeed, as demonstrated by Xrundel and TheBeast, we can add any number of controllers for creating smoother range intervals, but as I understand it it wouldn't fix the issue.

I can be wrong, but just by looking at R.E.M hydrophone settings, I would say that changing MinSensorHeight of the first KDB SensorData controller from -20 to -500 should make the trick.

Is there any volunteer who wants to test it?

P.S: seems that this mod have been ported by Rubini to SH3, with similar complications:

http://www.subsim.com/radioroom/show...00&postcount=1

Quote:
Originally Posted by Rubini View Post
Leitender have noticed that the player only can listen from one of the layers (seems the more deep one, the other two are deaf for the player).
Anyhow, the sonarman and the game works normally on the hydro contacts and dinamics, as intend.
So, be adviced, until we find a solution, that this mod is not suitable for players that like to listen contacts by theirselfs
Later on I will have a look at Rubini's mod, and see if it can confirm my theory
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Old 02-08-13, 02:23 PM   #6
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To be honest, I was never a fan of listening to contacts by myself.. but couple of times I was asked about this issue in my mod-pack's thread on sukhoi.. and I didn't know what to say..
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Old 02-08-13, 03:25 PM   #7
gap
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Quote:
Originally Posted by volodya61 View Post
To be honest, I was never a fan of listening to contacts by myself.. but couple of times I was asked about this issue in my mod-pack's thread on sukhoi.. and I didn't know what to say..
So you haven't ever listened to OH's whale... it can be a trascendental experience
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