SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-08-13, 05:44 AM   #1
whiskey111
Machinist's Mate
 
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
Default

I didn't use the compatibility patch. I have installed NewUIs_TDC_7_1_0_ByTheDarkWraith.
Do I have to instal this patch after new UI and before REM
or
after new UI and after REM ?
whiskey111 is offline   Reply With Quote
Old 02-08-13, 06:19 AM   #2
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by whiskey111 View Post
I didn't use the compatibility patch.
You should

Quote:
Originally Posted by whiskey111 View Post
I have installed NewUIs_TDC_7_1_0_ByTheDarkWraith.
Do I have to instal this patch after new UI and before REM
or
after new UI and after REM ?
after New UI, IRAI, Fx Update and REM

please, test again with the patch enabled in the above order, and answer my other two questions
gap is offline   Reply With Quote
Old 02-08-13, 08:23 AM   #3
whiskey111
Machinist's Mate
 
Join Date: Jan 2006
Location: Poland
Posts: 129
Downloads: 185
Uploads: 0
Default

Q: have you enabled TDW's compatibility patch after New UI's, IRAI and REM?
A: Yes, I have just done it. The patch was installed last in order. Same effect, same bad issue.

Q: By any chance have you upgraded your hydrophone to the KDB model?
A: It is test single mission made by me. U-boot 7C: CfgDate=19430101
I don't know how to check the hydrophone model in single mission. Any tip ?

Q: if the answer to my previous question is yes, was the standard hydrophone working correctly?
A: the hydrophone without REM works fine. With REM, sonarman gives the contact on surface and diving below 30m I cannot hear anything in hydro (but sonarman AI gives the contacts).

Below my test mods list:
TDW_Generic Patcher v1.0.74.0
Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
Real Environment - Revision_3
German U-Boat Crew Language Pack
OPEN HORIZONS II_full v2
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_1_0_Real_Navigation
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
IRAI_0_0_39_ByTheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
uboot_sensor_patch
whiskey111 is offline   Reply With Quote
Old 02-08-13, 08:59 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by whiskey111 View Post
Q: have you enabled TDW's compatibility patch after New UI's, IRAI and REM?
A: Yes, I have just done it. The patch was installed last in order. Same effect, same bad issue.
Okay, your mod list is perfect now

Quote:
Originally Posted by whiskey111 View Post
Q: By any chance have you upgraded your hydrophone to the KDB model?
A: It is test single mission made by me. U-boot 7C: CfgDate=19430101
I don't know how to check the hydrophone model in single mission. Any tip ?
Try changing mission date to Sept. '39 and setting U-boat equipment to 'Early' (or simply start a new campaign without selecting any upgrade. In this way we should be sure that your sub is equipped with the standard (GHG) hydrophone.

It is easy to recognize which hydrophone your sub is equipped with, since KDB sensors are T shaped spinning things, and they should protrude from your deck, whereas the GHG ones are inside the hull and cannot be seen in external view.

Quote:
Originally Posted by whiskey111 View Post
Q: if the answer to my previous question is yes, was the standard hydrophone working correctly?
A: the hydrophone without REM works fine. With REM, sonarman gives the contact on surface and diving below 30m I cannot hear anything in hydro (but sonarman AI gives the contacts).
Please, do one last test following the above instructions, and let me know if the GHG is audible below 30 m with REM enabled

According to other memeber's reports, it should. If you will confirm this fact, I will check what's is the difference between the two hydrophones and (hopefully), I will be able to fix the mute KDB
gap is offline   Reply With Quote
Old 02-08-13, 10:10 AM   #5
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Quote:
Originally Posted by gap View Post
I will check what's is the difference between the two hydrophones and (hopefully), I will be able to fix the mute KDB
Let me know if you will find a solution..

EDIT: and where
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Old 02-08-13, 01:22 PM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Just compared GHG and KDB hydrophones.

The GHG got three SensorData controllers with different SensoHeight and MaxRange settings. Sorted by their Index number, they are as follows:

SensorData #1
MaxRange: 15000
MinSensorHeight: -500
MaxSensorHeight: 0

SensorData #2
MaxRange: 100000
MinSensorHeight: -500
MaxSensorHeight: -28

SensorData #3
MaxRange: 22000
MinSensorHeight: -28
MaxSensorHeight: -10

As for the KDB hydrophone, it got only two controllers, whose settings are:

SensorData #1
MaxRange: 22000
MinSensorHeight: -20
MaxSensorHeight: -1

SensorData #2
MaxRange: 100000
MinSensorHeight: -500
MaxSensorHeight: -20

My suspect is that, as far as human audibility is concerned, only one of the SensorData controllers is applied, the highest index having priority over the lower ones.

It would explain why the GHG is not mute along its whole range (first controller set to 0-500 m), whereas KDB contacts are only audible above 20 m of depth (first controller set to 1-20 m).
gap is offline   Reply With Quote
Old 02-08-13, 01:50 PM   #7
volodya61
Ocean Warrior
 
volodya61's Avatar
 
Join Date: Feb 2012
Location: Rostov-on-Don, local time GMT+4
Posts: 3,300
Downloads: 374
Uploads: 0


Default

Do you think that adding one more controller to KDB and probably to BalconGerat would be enough?
__________________
.
Where does human stupidity end?

.


El sueño de la razón produce monstruos © - and for some people awakening will be cruel
volodya61 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.