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#1 |
Navy Seal
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#2 |
Navy Seal
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Remember and take your wellie boots with you
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#3 |
Navy Seal
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So after many tests in my current career, i have added few mods and adjusted some (like IRAI difficulty HYDROPHONE_DIFFICULTY_MIN = 0.40; HYDROPHONE_DIFFICULTY_MAX = 0.60; SONAR_DIFFICULTY_MIN = 0.40; SONAR_DIFFICULTY_MAX = 0.60; )
Added a nice mod (thanks Volodya!) ---> AST_SH5_v2 by Bilge Rat. At least now, small cargos are sinking, and not sitting there (or keeping speed) burning for hours! They can sink from 5 mn to >30 mn depending hitting place. Bigger boats still need more torpedos, but medium can be sinked with one if we can wait. I have also reactivated "AI crew damage control" in TDW patcher, to give merchants more chance to repair/stop the sinking. Very pleased the way my mod list is running ![]() |
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#4 |
Ocean Warrior
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AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Navy Seal
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Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice... ![]() |
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#6 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#7 |
Ocean Warrior
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Yep.. I've merged these two files a long ago but since the AI crew damage control patch is broken and I don't use this edited one so far..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#8 |
Ace of the deep .
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A lot of things dont work in campaign unless you start a new career
![]() Did you try the mods in the Patcher folder. AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file |
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#9 |
Ocean Warrior
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Sober it's not a mod.. it's only for tests..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#10 | |
Navy Seal
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To answer you, no, i don't start over career each time. But i start always in bunker after a change in my mods list. Nevertheless, for real big changes with bunch of new mods order, i start a new career. For adding inertia damage + ship inertia i didn't start over... Where do you find those AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith and AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file ?? It"s enough hard to test all things with so many mods and order, if we have to test config files adjustments in addition ![]() ![]() I think i'll leave it the way it is. EDIT: just sinked a 8800 tons passenger ship and needed 2 torpedos. But i think one would have been enough, if i had time to wait... I liked the way he progressively slow down from 13 knots to 3 knots with first hit, slowly getting deeper water, and i achieved him while he was still slowing down <3 knots. From first hit to completely sinked, took around 25/30 minutes. Again, torpedo hit was right in the hull's middle and set middle depth...i guess it's the best place to give them max damage! Last edited by Fifi; 02-12-13 at 10:59 PM. |
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