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Old 02-05-13, 01:30 AM   #1
Fifi
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Quote:
Originally Posted by sober View Post
It is great that the difficulty settings are there .
Right!
Even with those settings, in FX Update test mission (vs 2 destroyers), i ended like this:



...but survived at least!! lol
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Old 02-05-13, 07:55 AM   #2
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Remember and take your wellie boots with you
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Old 02-12-13, 03:12 AM   #3
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So after many tests in my current career, i have added few mods and adjusted some (like IRAI difficulty HYDROPHONE_DIFFICULTY_MIN = 0.40; HYDROPHONE_DIFFICULTY_MAX = 0.60; SONAR_DIFFICULTY_MIN = 0.40; SONAR_DIFFICULTY_MAX = 0.60; )

Added a nice mod (thanks Volodya!) ---> AST_SH5_v2 by Bilge Rat.
At least now, small cargos are sinking, and not sitting there (or keeping speed) burning for hours! They can sink from 5 mn to >30 mn depending hitting place.
Bigger boats still need more torpedos, but medium can be sinked with one if we can wait.

I have also reactivated "AI crew damage control" in TDW patcher, to give merchants more chance to repair/stop the sinking.

Very pleased the way my mod list is running
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Old 02-12-13, 03:59 AM   #4
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AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
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Old 02-12-13, 05:20 AM   #5
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Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice...
What should have happened?
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Old 02-12-13, 06:51 AM   #6
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Quote:
Originally Posted by volodya61 View Post
AI crew damage control patch and Zones.cfg from Alternate Sinking Mechanism are not compatible...
Quote:
Originally Posted by Fifi View Post
Really??
I think i've sinked a couple of boats since then, and everything ran and worked nice...
What should have happened?
I think it is just a matter of copying a few rows from AI crew damage control's zones.cfg file, and pasting them in the Alternate Sinking Mechanism one
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Old 02-12-13, 08:32 AM   #7
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Quote:
Originally Posted by gap View Post
I think it is just a matter of copying a few rows from AI crew damage control's zones.cfg file, and pasting them in the Alternate Sinking Mechanism one
Yep.. I've merged these two files a long ago but since the AI crew damage control patch is broken and I don't use this edited one so far..
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Old 02-12-13, 06:48 PM   #8
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A lot of things dont work in campaign unless you start a new career
Did you try the mods in the Patcher folder.
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file
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Old 02-12-13, 06:54 PM   #9
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Quote:
Originally Posted by sober View Post
AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file
Sober it's not a mod.. it's only for tests..
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Old 02-12-13, 08:41 PM   #10
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Quote:
Originally Posted by sober View Post
A lot of things dont work in campaign unless you start a new career
Did you try the mods in the Patcher folder.
AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith
AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file

To answer you, no, i don't start over career each time. But i start always in bunker after a change in my mods list.
Nevertheless, for real big changes with bunch of new mods order, i start a new career.
For adding inertia damage + ship inertia i didn't start over...

Where do you find those AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On_ FX_Update_By_TheDarkWraith and AI_Crew_Damage_Control_Testing_Increased_Flooding_ Via_Zones_cfg_file ??

It"s enough hard to test all things with so many mods and order, if we have to test config files adjustments in addition ...i'm kind of desesperate...but also kind of satisfied with last test
I think i'll leave it the way it is.

EDIT: just sinked a 8800 tons passenger ship and needed 2 torpedos. But i think one would have been enough, if i had time to wait...
I liked the way he progressively slow down from 13 knots to 3 knots with first hit, slowly getting deeper water, and i achieved him while he was still slowing down <3 knots.
From first hit to completely sinked, took around 25/30 minutes.
Again, torpedo hit was right in the hull's middle and set middle depth...i guess it's the best place to give them max damage!

Last edited by Fifi; 02-12-13 at 10:59 PM.
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